Difference between revisions of "UI:Blender Interface"
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Revision as of 16:29, 9 April 2016
This page trace back the evolution of the UI of blender while I was working on the 2016 version of the avatar. Presenting the UI evolution is a way to show how the mind travels from art to logic when building a 3D objet.
[to be continued: relation between modelling skeletons and theoric approach + show similarities and divergences]






































