UI:Blender Interface
This page trace back the evolution of the UI of blender while I was working on the 2016 version of the avatar. Presenting the UI evolution is a way to show how the mind travels from art to logic when building a 3D objet.
[to be continued: relation between modelling skeletons and theoric approach + show similarities and divergences]
- Occupation of the whole visual field
- Navigation of the gaze
- What is useful for my brain - visualisation
- Layered work
- Spacial organisation, size of panels depending on the current task