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Tech:Softskin

Revision as of 16:11, 10 February 2018 by Frankiezafe (Talk | contribs) (presentation)

presentation

The idea of soft skin is to find another/better way to animate the mesh of an avatar. This is related to the bloodbag researches made some time ago.

First of all, it is useful to understand the relation between the mesh rendered on screen and the soft skin objects.


Softskin-bascis.png

object displayable mesh soft skin
3d position vertex dot
line edge fiber
surface polygon (quad or triangle)
constraint anchor

Even if they are bounded together, the relation between displayed mesh and soft skin is not a 1-1 relation.

dev log

First version of the code.

Muscle and 3d cylinder.