Jump to: navigation, search

Difference between revisions of "Tech:Softskin"

Line 1: Line 1:
 
<html><iframe src="https://player.vimeo.com/video/255103472?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
 
<html><iframe src="https://player.vimeo.com/video/255103472?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
  
The idea of '''soft skin''' is to find an other to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago.
+
The idea of '''soft skin''' is to find another/better way to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago.
  
 
== dev log ==
 
== dev log ==

Revision as of 23:11, 9 February 2018

The idea of soft skin is to find another/better way to animate the mesh of an avatar. This is related to the bloodbag researches made some time ago.

dev log

First version of the code.

Muscle and 3d cylinder.