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Difference between revisions of "Tech:Softskin"

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<html><iframe src="https://player.vimeo.com/video/255103472?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
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The idea of '''soft skin''' is to find an other to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago.
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== dev log ==
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<html><iframe src="https://player.vimeo.com/video/254765875?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
 
<html><iframe src="https://player.vimeo.com/video/254765875?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
  
 
First version of the code.
 
First version of the code.
 
The idea of '''soft skin''' is to find an other to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago.
 
  
 
<html><iframe src="https://player.vimeo.com/video/255073574?title=0&portrait=0&byline=0" width="800" height="600" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
 
<html><iframe src="https://player.vimeo.com/video/255073574?title=0&portrait=0&byline=0" width="800" height="600" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html>
  
 
Muscle and 3d cylinder.
 
Muscle and 3d cylinder.

Revision as of 23:04, 9 February 2018

The idea of soft skin is to find an other to animate the mesh of an avatar. This is related to the bloodbag researches made some time ago.

dev log

First version of the code.

Muscle and 3d cylinder.