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Difference between revisions of "Modelling:Skeleton"

(Knee study)
(Knee study)
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<html><iframe width="560" height="315" src="https://www.youtube.com/embed/_q-Jxj5sT0g" frameborder="0" allowfullscreen></iframe></html>
 
<html><iframe width="560" height="315" src="https://www.youtube.com/embed/_q-Jxj5sT0g" frameborder="0" allowfullscreen></iframe></html>
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The end of the femur has a pulley shape, and the head of the tibia is a double hollowed shape. The front joint stop is stronger than the elbow.
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* forward angle: ~23°
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* backward angle: ~177°
  
 
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Revision as of 18:59, 28 February 2016

Infra layer of the avatar: skeleton/cartilage structure. Inspired by Reclining Woman of Henry Moore and by the Pale man of the Guillermo del Toro's Pan's Labyrinth.

Phase 1

chest, head and arms

Sculpting a skeleton-like model.

Workspace, with ref images loaded on the right.

Tanuki-skeletonsculpting-belnder-workspace.jpg

Other views

  • tanuki-skeleton_sculpting-20160217-001
  • tanuki-skeleton_sculpting-20160217-002
  • tanuki-skeleton_sculpting-20160217-003
  • tanuki-skeleton_sculpting-20160217-004
  • tanuki-skeleton_sculpting-20160217-005
  • tanuki-skeleton_sculpting-20160217-006
  • tanuki-skeleton_sculpting-20160217-007
  • tanuki-skeleton_sculpting-20160217-008
  • tanuki-skeleton_sculpting-20160217-009
  • tanuki-skeleton_sculpting-20160217-010
  • tanuki-skeleton_sculpting-20160217-011
  • tanuki-skeleton_sculpting-20160217-012

notes

  • Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned.
  • The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave)

pelvis

Working on pelvis. Flaps at the back are not big enough. They should receive muscles of the legs and therefore be wider.

  • tanuki-skeleton_pelvis-20160217-001
  • tanuki-skeleton_pelvis-20160217-002
  • tanuki-skeleton_pelvis-20160217-003
  • tanuki-skeleton_pelvis-20160217-004
  • tanuki-skeleton_pelvis-20160217-005
  • tanuki-skeleton_pelvis-20160217-006


---

Phase 2

Complete handbreak: i'm masturbating on the details of the model without taking care of the mechanic, without thinking to the specificity of a 3d avatar. See Theory:Avatar for the underlying thoughts.

So, back to an empty scene, just keeping the armature of a bipede, wich is the starting point of the whole modeling.

Reproduction

Tanuki-skeletonsculpting-blender-workspace-02.jpg

Each bone is conceived separately, and is an interpretation of the armature. The work of Moore is more present in the sources, and the work of Jacques Fabien Gautier d'Agoty is mounted. The way JFGdA is describing anatomy is not correct but beautiful because there's a layer of personal interpretation in his paintings.


  • render-20160221-001
  • render-20160221-002
  • render-20160221-003
  • render-20160221-004
  • render-20160221-005
  • render-20160221-006
  • render-20160221-007
  • render-20160221-008
  • render-20160221-009
  • render-20160221-010
  • render-20160221-011

  • better hips/pelvis consistancy
  • pelvis will be stretch towards coxys and pubis not working, abandonned


  • render-20160221-100
  • render-20160221-101
  • render-20160221-102
  • render-20160221-103
  • render-20160221-104
  • render-20160221-105
  • render-20160221-106

  • clavicle-neck link
  • simplified hips
    • no more mudguards
    • with butt flaps
  • begining arms and leg articulation.


  • render-20160223-001
  • render-20160223-002
  • render-20160223-002b
  • render-20160223-003
  • render-20160223-004

  • elbow articulation
  • knee articulation

Just realised the articulations are absoloutly NOT functional mechanically!

Back to basics, let's study anatomy.

Elbow study

Taking the video into account, new meshes for arm and forearm.

  • render-20160225-100
  • render-20160225-102
  • render-20160225-103
  • render-20160225-104
  • render-20160225-105
  • render-20160225-106
  • render-20160225-107
  • render-20160225-108
  • render-20160225-109

The end of the arm is finished by a cylinder perpendicular to the bone (elbow pivot). Elbow pivot have 2 times the diameter of the arm ; its center is aligned on the periphery of the arm. The pivot have a central valley that "guide" the forearm => 1 axis rotation. The forearm is just sculpted to follow the shape of the shape of the pivot.

Knee study

The end of the femur has a pulley shape, and the head of the tibia is a double hollowed shape. The front joint stop is stronger than the elbow.

  • forward angle: ~23°
  • backward angle: ~177°

  • render-20160228-001
  • render-20160228-002
  • render-20160228-003
  • render-20160228-004
  • render-20160228-005
  • render-20160228-006
  • render-20160228-007
  • render-20160228-008
  • render-20160228-009-reinforced-tibia-blades
  • render-20160228-010-reworked-femur-end
  • render-20160228-011-reworked-femur-end
  • render-20160228-012-flat-sides-and-better-kneecap
  • render-20160228-013-flat-sides-and-better-kneecap