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Difference between revisions of "Modelling:Skeleton"

(pelvis)
(pelvis)
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$glr_factory->addGallery( array( "path" => "20160217-skeletons-pelvis/" ) );
 
$glr_factory->addGallery( array( "path" => "20160217-skeletons-pelvis/" ) );
 
</script>
 
</script>
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== Phase 2 ==
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Complete handbreak: i'm masturbating on the details of the model without taking care of the mechanic, without thinking to the specificity of a 3d avatar. See [[Theory:Avatar| Theory:Avatar]] for the underlying thoughts.
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So, back to an empty scene, just keeping the armature of a bipede, wich is the starting point of the whole modeling.
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=== Reproduction===
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[[File:Tanuki-skeletonsculpting-blender-workspace-02.jpg|800px]]
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Each bone is conceived separately, and is an interpretation of the armature.
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[[Category:Blender]]
 
[[Category:Blender]]
 
[[Category:Scultping]]
 
[[Category:Scultping]]

Revision as of 17:35, 21 February 2016

Infra layer of the avatar: skeleton/cartilage structure. Inspired by Reclining Woman of Henry Moore and by the Pale man of the Guillermo del Toro's Pan's Labyrinth.

Phase 1

chest, head and arms

Sculpting a skeleton-like model.

Workspace, with ref images loaded on the right.

Tanuki-skeletonsculpting-belnder-workspace.jpg

Other views

  • tanuki-skeleton_sculpting-20160217-001
  • tanuki-skeleton_sculpting-20160217-002
  • tanuki-skeleton_sculpting-20160217-003
  • tanuki-skeleton_sculpting-20160217-004
  • tanuki-skeleton_sculpting-20160217-005
  • tanuki-skeleton_sculpting-20160217-006
  • tanuki-skeleton_sculpting-20160217-007
  • tanuki-skeleton_sculpting-20160217-008
  • tanuki-skeleton_sculpting-20160217-009
  • tanuki-skeleton_sculpting-20160217-010
  • tanuki-skeleton_sculpting-20160217-011
  • tanuki-skeleton_sculpting-20160217-012

notes

  • Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned.
  • The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave)

pelvis

Working on pelvis. Flaps at the back are not big enough. They should receive muscles of the legs and therefore be wider.

  • tanuki-skeleton_pelvis-20160217-001
  • tanuki-skeleton_pelvis-20160217-002
  • tanuki-skeleton_pelvis-20160217-003
  • tanuki-skeleton_pelvis-20160217-004
  • tanuki-skeleton_pelvis-20160217-005
  • tanuki-skeleton_pelvis-20160217-006

Phase 2

Complete handbreak: i'm masturbating on the details of the model without taking care of the mechanic, without thinking to the specificity of a 3d avatar. See Theory:Avatar for the underlying thoughts.

So, back to an empty scene, just keeping the armature of a bipede, wich is the starting point of the whole modeling.

Reproduction

Tanuki-skeletonsculpting-blender-workspace-02.jpg

Each bone is conceived separately, and is an interpretation of the armature.