Difference between revisions of "Modelling:Muscles"
Frankiezafe (Talk | contribs) (→Limits of rigging) |
Frankiezafe (Talk | contribs) (→Limits of rigging) |
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[[File:Muscle-rigging-test 20160418 144820 001.jpg|400px]] | [[File:Muscle-rigging-test 20160418 144820 001.jpg|400px]] | ||
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| + | Animation test: | ||
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| + | <html> | ||
| + | <iframe src="https://player.vimeo.com/video/163249779?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | ||
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Revision as of 13:51, 18 April 2016
Second layer of the tanukis, activating the bones: the muscles. It's a important part for the external shape of the avatar.
Limits of rigging
To make sure my intuition was right, I've made a quick test of muscle animation using very simple armature:
- Each muscle is attached to 2 bones.
- Only one loop of vertices in the middle of the muscle.
Animation test: