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Difference between revisions of "Modelling:Muscles"

(Limits of rigging)
(Limits of rigging)
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[[File:Muscle-rigging-test 20160418 144820 001.jpg|400px]]
 
[[File:Muscle-rigging-test 20160418 144820 001.jpg|400px]]
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Animation test:
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<html>
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<iframe src="https://player.vimeo.com/video/163249779?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
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</html>

Revision as of 13:51, 18 April 2016

Second layer of the tanukis, activating the bones: the muscles. It's a important part for the external shape of the avatar.

Limits of rigging

To make sure my intuition was right, I've made a quick test of muscle animation using very simple armature:

  • Each muscle is attached to 2 bones.
  • Only one loop of vertices in the middle of the muscle.


Muscle-rigging-test 20160418 144820 001.jpg

Animation test: