Difference between revisions of "Modelling:Muscles"
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Revision as of 13:50, 18 April 2016
Second layer of the tanukis, activating the bones: the muscles. It's a important part for the external shape of the avatar.
Limits of rigging
To make sure my intuition was right, I've made a quick test of muscle animation using very simple armature:
- Each muscle is attached to 2 bones.
- Only one loop of vertices in the middle of the muscle.