Jump to: navigation, search

Difference between revisions of "Tech:Softskin"

(presentation)
Line 4: Line 4:
  
 
The idea of '''soft skin''' is to find another/better way to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago.
 
The idea of '''soft skin''' is to find another/better way to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago.
 +
 +
First of all, it is useful to understand the relation between the mesh rendered on screen and the soft skin objects.
 +
 +
 +
[[File:Softskin-bascis.png]]
 +
 +
{| class="wikitable"
 +
! width=20% |object
 +
! width=40% |displayable mesh
 +
! width=40% |soft skin
 +
|-
 +
|3d position
 +
|vertex
 +
|dot
 +
|-
 +
|line
 +
|edge
 +
|fiber
 +
|-
 +
|surface
 +
|polygon (quad or triangle)
 +
|∅
 +
|-
 +
|constraint
 +
|∅
 +
|anchor
 +
 +
|}
 +
 +
Even if they are bounded together, the relation between displayed mesh and soft skin is not a 1-1 relation.
  
 
== dev log ==
 
== dev log ==

Revision as of 15:11, 10 February 2018

presentation

The idea of soft skin is to find another/better way to animate the mesh of an avatar. This is related to the bloodbag researches made some time ago.

First of all, it is useful to understand the relation between the mesh rendered on screen and the soft skin objects.


Softskin-bascis.png

object displayable mesh soft skin
3d position vertex dot
line edge fiber
surface polygon (quad or triangle)
constraint anchor

Even if they are bounded together, the relation between displayed mesh and soft skin is not a 1-1 relation.

dev log

First version of the code.

Muscle and 3d cylinder.