Difference between revisions of "Tech:Softskin"
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The idea of '''soft skin''' is to find another/better way to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago. | The idea of '''soft skin''' is to find another/better way to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago. | ||
+ | |||
+ | First of all, it is useful to understand the relation between the mesh rendered on screen and the soft skin objects. | ||
+ | |||
+ | |||
+ | [[File:Softskin-bascis.png]] | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! width=20% |object | ||
+ | ! width=40% |displayable mesh | ||
+ | ! width=40% |soft skin | ||
+ | |- | ||
+ | |3d position | ||
+ | |vertex | ||
+ | |dot | ||
+ | |- | ||
+ | |line | ||
+ | |edge | ||
+ | |fiber | ||
+ | |- | ||
+ | |surface | ||
+ | |polygon (quad or triangle) | ||
+ | |∅ | ||
+ | |- | ||
+ | |constraint | ||
+ | |∅ | ||
+ | |anchor | ||
+ | |||
+ | |} | ||
+ | |||
+ | Even if they are bounded together, the relation between displayed mesh and soft skin is not a 1-1 relation. | ||
== dev log == | == dev log == |
Revision as of 15:11, 10 February 2018
presentation
The idea of soft skin is to find another/better way to animate the mesh of an avatar. This is related to the bloodbag researches made some time ago.
First of all, it is useful to understand the relation between the mesh rendered on screen and the soft skin objects.
object | displayable mesh | soft skin |
---|---|---|
3d position | vertex | dot |
line | edge | fiber |
surface | polygon (quad or triangle) | ∅ |
constraint | ∅ | anchor |
Even if they are bounded together, the relation between displayed mesh and soft skin is not a 1-1 relation.
dev log
First version of the code.
Muscle and 3d cylinder.