Difference between revisions of "Tech:Softskin"
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<html><iframe src="https://player.vimeo.com/video/255103472?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html> | <html><iframe src="https://player.vimeo.com/video/255103472?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></html> | ||
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+ | == presentation == | ||
The idea of '''soft skin''' is to find another/better way to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago. | The idea of '''soft skin''' is to find another/better way to animate the mesh of an avatar. This is related to the [[Tech:Bloodbag|bloodbag]] researches made some time ago. |
Revision as of 14:47, 10 February 2018
presentation
The idea of soft skin is to find another/better way to animate the mesh of an avatar. This is related to the bloodbag researches made some time ago.
dev log
First version of the code.
Muscle and 3d cylinder.