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Difference between revisions of "Research:Head"

(Modelling)
(Sources)
 
(One intermediate revision by the same user not shown)
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</script>
 
</script>
  
== Sources ==
+
== Animation test ==
  
<script>
+
 
include( "g/inc.php" );
+
<html>
$glr_factory->addGallery( array( "path" => "doc-image-corps-deformes/" ) );
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<div class="vimeo-counch">
</script>
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<iframe src="https://player.vimeo.com/video/96705720?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
 +
</div>
 +
<div class="vimeo-counch-pusher">&nbsp;</div>
 +
</html>

Latest revision as of 15:01, 28 September 2016

Graphical research of the head shape of the avatar.

First idea was to make a fusion between a beast skull and a human one. By starting with the model of an hybrid skull, the skin and muscles can be added later.


Drawing

Drawing-tanukis skull research profile.jpg Drawing-tanukis skull research face.jpg

Compared with a human skull:

  • jaw is push forward and relatively thin
  • forehead is flat
  • orbits and eyes are over sized
  • the whole skull is more ovoid

Modelling

  • head-fullpoly_000
  • head-fullpoly_001
  • head-fullpoly_002
  • head-fullpoly_003
  • head-fullpoly_004
  • head-fullpoly_005
  • head-fullpoly_006
  • head-fullpoly_007
  • head-lowpoly_000
  • head-lowpoly_001
  • head-lowpoly_002
  • head-lowpoly_003
  • head-lowpoly_004

Animation test