Difference between revisions of "Research:Head"
Frankiezafe (Talk | contribs) |
Frankiezafe (Talk | contribs) (→Sources) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 16: | Line 16: | ||
== Modelling == | == Modelling == | ||
− | |||
<script> | <script> | ||
include( "g/inc.php" ); | include( "g/inc.php" ); | ||
− | $glr_factory->addGallery( array( "path" => " | + | $glr_factory->addGallery( array( "path" => "20150721-research-head/", "offsetx" => 100 ) ); |
</script> | </script> | ||
+ | |||
+ | == Animation test == | ||
+ | |||
+ | |||
+ | <html> | ||
+ | <div class="vimeo-counch"> | ||
+ | <iframe src="https://player.vimeo.com/video/96705720?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | ||
+ | </div> | ||
+ | <div class="vimeo-counch-pusher"> </div> | ||
+ | </html> |
Latest revision as of 15:01, 28 September 2016
Graphical research of the head shape of the avatar.
First idea was to make a fusion between a beast skull and a human one. By starting with the model of an hybrid skull, the skin and muscles can be added later.
Drawing
Compared with a human skull:
- jaw is push forward and relatively thin
- forehead is flat
- orbits and eyes are over sized
- the whole skull is more ovoid
Modelling
Animation test