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Difference between revisions of "Research:Head"

(Modelling)
(Modelling)
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$glr_factory->addGallery( array( "path" => "20150721-research-head/", "offsetx" => 100 ) );
 
$glr_factory->addGallery( array( "path" => "20150721-research-head/", "offsetx" => 100 ) );
 
</script>
 
</script>
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 +
== Animation test ==
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 +
 +
<html>
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<div class="vimeo-counch">
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<iframe src="https://player.vimeo.com/video/96705720?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
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</div>
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<div class="vimeo-counch-pusher">&nbsp;</div>
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</html>
  
 
== Sources ==
 
== Sources ==

Revision as of 18:29, 6 February 2016

Graphical research of the head shape of the avatar.

First idea was to make a fusion between a beast skull and a human one. By starting with the model of an hybrid skull, the skin and muscles can be added later.


Drawing

Drawing-tanukis skull research profile.jpg Drawing-tanukis skull research face.jpg

Compared with a human skull:

  • jaw is push forward and relatively thin
  • forehead is flat
  • orbits and eyes are over sized
  • the whole skull is more ovoid

Modelling

  • head-fullpoly_000
  • head-fullpoly_001
  • head-fullpoly_002
  • head-fullpoly_003
  • head-fullpoly_004
  • head-fullpoly_005
  • head-fullpoly_006
  • head-fullpoly_007
  • head-lowpoly_000
  • head-lowpoly_001
  • head-lowpoly_002
  • head-lowpoly_003
  • head-lowpoly_004

Animation test

 

Sources

no folder: g/gallerier/doc-image-corps-deformes/
image folder:
complete folder: g/gallerier/
complete folder: g/gallerier/
cache folder: g/gallerier_cache/
resources folder: g/gallerier_resources/