Difference between revisions of "Research:Head"
Frankiezafe (Talk | contribs) (→Modelling) |
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$glr_factory->addGallery( array( "path" => "20150721-research-head/", "offsetx" => 100 ) ); | $glr_factory->addGallery( array( "path" => "20150721-research-head/", "offsetx" => 100 ) ); | ||
</script> | </script> | ||
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+ | == Animation test == | ||
+ | |||
+ | |||
+ | <html> | ||
+ | <div class="vimeo-counch"> | ||
+ | <iframe src="https://player.vimeo.com/video/96705720?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | ||
+ | </div> | ||
+ | <div class="vimeo-counch-pusher"> </div> | ||
+ | </html> | ||
== Sources == | == Sources == |
Revision as of 18:29, 6 February 2016
Graphical research of the head shape of the avatar.
First idea was to make a fusion between a beast skull and a human one. By starting with the model of an hybrid skull, the skin and muscles can be added later.
Contents
Drawing
Compared with a human skull:
- jaw is push forward and relatively thin
- forehead is flat
- orbits and eyes are over sized
- the whole skull is more ovoid
Modelling
Animation test
Sources
no folder: g/gallerier/doc-image-corps-deformes/
image folder:
complete folder: g/gallerier/
complete folder: g/gallerier/
cache folder: g/gallerier_cache/
resources folder: g/gallerier_resources/
complete folder: g/gallerier/
complete folder: g/gallerier/
cache folder: g/gallerier_cache/
resources folder: g/gallerier_resources/