Jump to: navigation, search

Difference between revisions of "Research:Head"

(Modelling)
(Modelling)
Line 19: Line 19:
 
<script>
 
<script>
 
include( "g/inc.php" );
 
include( "g/inc.php" );
$glr_factory->addGallery( array( "path" => "20150721-research-head/", "offsetx" => 100, "force" => true, "debug" => true ) );
+
$glr_factory->addGallery( array( "path" => "20150721-research-head/", "offsetx" => 100 ) );
 
</script>
 
</script>
  

Revision as of 18:27, 6 February 2016

Graphical research of the head shape of the avatar.

First idea was to make a fusion between a beast skull and a human one. By starting with the model of an hybrid skull, the skin and muscles can be added later.


Drawing

Drawing-tanukis skull research profile.jpg Drawing-tanukis skull research face.jpg

Compared with a human skull:

  • jaw is push forward and relatively thin
  • forehead is flat
  • orbits and eyes are over sized
  • the whole skull is more ovoid

Modelling

  • head-fullpoly_000
  • head-fullpoly_001
  • head-fullpoly_002
  • head-fullpoly_003
  • head-fullpoly_004
  • head-fullpoly_005
  • head-fullpoly_006
  • head-fullpoly_007
  • head-lowpoly_000
  • head-lowpoly_001
  • head-lowpoly_002
  • head-lowpoly_003
  • head-lowpoly_004

Sources

no folder: g/gallerier/doc-image-corps-deformes/
image folder:
complete folder: g/gallerier/
complete folder: g/gallerier/
cache folder: g/gallerier_cache/
resources folder: g/gallerier_resources/