Difference between revisions of "Modelling:Skeleton"
Frankiezafe (Talk | contribs) |
Frankiezafe (Talk | contribs) (→pelvis) |
||
Line 30: | Line 30: | ||
$glr_factory->addGallery( array( "path" => "20160217-skeletons-pelvis/" ) ); | $glr_factory->addGallery( array( "path" => "20160217-skeletons-pelvis/" ) ); | ||
</script> | </script> | ||
+ | |||
+ | [[Category:Blender]] | ||
+ | [[Category:Scultping]] |
Revision as of 13:13, 17 February 2016
Infra layer of the avatar: skeleton/cartilage structure. Inspired by Reclining Woman of Henry Moore and by the Pale man of the Guillermo del Toro's Pan's Labyrinth.
Phase 1
chest, head and arms
Sculpting a skeleton-like model.
Workspace, with ref images loaded on the right.
Other views
notes
- Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned.
- The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave)
pelvis
Working on pelvis. Flaps at the back are not big enough. They should receive muscles of the legs and therefore be wider.