Difference between revisions of "Modelling:Skeleton"
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== Phase 1 == | == Phase 1 == | ||
+ | |||
+ | === chest, head and arms === | ||
Sculpting a skeleton-like model. | Sculpting a skeleton-like model. | ||
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* Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned. | * Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned. | ||
* The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave) | * The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave) | ||
+ | |||
+ | === pelvis === | ||
+ | |||
+ | Working on pelvis. Flaps at the back are not big enough. They should receive muscles of the legs and therefore be wider. | ||
+ | |||
+ | <script> | ||
+ | include( "g/inc.php" ); | ||
+ | $glr_factory->addGallery( array( "path" => "20160217-skeletons-pelvis/" ) ); | ||
+ | </script> |
Revision as of 13:09, 17 February 2016
Infra layer of the avatar: skeleton/cartilage structure. Inspired by Reclining Woman of Henry Moore and by the Pale man of the Guillermo del Toro's Pan's Labyrinth.
Phase 1
chest, head and arms
Sculpting a skeleton-like model.
Workspace, with ref images loaded on the right.
Other views
notes
- Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned.
- The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave)
pelvis
Working on pelvis. Flaps at the back are not big enough. They should receive muscles of the legs and therefore be wider.