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Modelling:Skeleton

Revision as of 11:16, 17 February 2016 by Frankiezafe (Talk | contribs) (Phase 1)

Infra layer of the avatar: skeleton/cartilage structure. Inspired by Reclining Woman of Henry Moore.

Phase 1

Sculpting a skeleton-like model.

Workspace, with ref images loaded on the right.

Tanuki-skeletonsculpting-belnder-workspace.jpg

Other views

  • tanuki-skeleton_sculpting-20160217-001
  • tanuki-skeleton_sculpting-20160217-002
  • tanuki-skeleton_sculpting-20160217-003
  • tanuki-skeleton_sculpting-20160217-004
  • tanuki-skeleton_sculpting-20160217-005
  • tanuki-skeleton_sculpting-20160217-006
  • tanuki-skeleton_sculpting-20160217-007
  • tanuki-skeleton_sculpting-20160217-008
  • tanuki-skeleton_sculpting-20160217-009
  • tanuki-skeleton_sculpting-20160217-010
  • tanuki-skeleton_sculpting-20160217-011
  • tanuki-skeleton_sculpting-20160217-012

notes

  • Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned.
  • The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave)