Difference between revisions of "Bookmarks"
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* [http://graphics.cs.williams.edu/papers/TransparencyI3D16/ A Phenomenological Scattering Model for Order-Independent Transparency], include a demo | * [http://graphics.cs.williams.edu/papers/TransparencyI3D16/ A Phenomenological Scattering Model for Order-Independent Transparency], include a demo | ||
| − | == | + | == Math == |
* [http://www.fastgraph.com/makegames/3drotation/ The Mathematics of the 3D Rotation Matrix] - by Diana Gruber, presented at the Xtreme Game Developers Conference, September 30-October 1, 2000, Santa Clara, California. | * [http://www.fastgraph.com/makegames/3drotation/ The Mathematics of the 3D Rotation Matrix] - by Diana Gruber, presented at the Xtreme Game Developers Conference, September 30-October 1, 2000, Santa Clara, California. | ||
Revision as of 23:11, 11 April 2016
Contents
Projects
- Neri Oxman, organic-looking clothes
- KRIEMHILD by GolemKlonVIII
- Browsing by LaTurbo Avedon
- Dogs of Zone Montage - marvellous work on textures in 3d
Artists
- Tsutomu Nihei
- Masamune Shirow
- El Popo Sangre - Unicorn paris
- Julia SH - photographer, works on bodies
- Bruno Quintela - 3d models presented online
Theorics
- Tim Urban
- A Phenomenological Scattering Model for Order-Independent Transparency, include a demo
Math
- The Mathematics of the 3D Rotation Matrix - by Diana Gruber, presented at the Xtreme Game Developers Conference, September 30-October 1, 2000, Santa Clara, California.
Tech
beta
blender
- cycles
- blendermada.com : blender material database
- blender-materials.com
- cyclesmaterialvault.com
- Baking in cycles
humanoïds
tools
- Make human - open source tool for making 3d characters
- Manuel Bastioni's 3d humanoïds - shojo creation tool
- Euphoria - high-end ragdoll system
assets