Difference between revisions of "Modelling:Skeleton"
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− | Infra layer of the avatar: skeleton/cartilage structure. Inspired by [http://www.theguardian.com/artanddesign/2010/feb/28/henry-moore-at-tate-britain Reclining Woman] of [[wikipedia:Henry_Moore|Henry Moore]] and by the | + | Infra layer of the avatar: skeleton/cartilage structure. Inspired by [http://www.theguardian.com/artanddesign/2010/feb/28/henry-moore-at-tate-britain Reclining Woman] of [[wikipedia:Henry_Moore|Henry Moore]] and by the [http://villains.wikia.com/wiki/Pale_Man Pale man] of the Guillermo del Toro's Pan's Labyrinth. |
== Phase 1 == | == Phase 1 == |
Revision as of 11:18, 17 February 2016
Infra layer of the avatar: skeleton/cartilage structure. Inspired by Reclining Woman of Henry Moore and by the Pale man of the Guillermo del Toro's Pan's Labyrinth.
Phase 1
Sculpting a skeleton-like model.
Workspace, with ref images loaded on the right.
Other views
notes
- Chest is still a bit wide, belly-spine, pelvis and legs have to be fine-tuned.
- The articulation points have to be marked clearly. If the model behaves like a bone structure, the softs areas have to be tiny and concave (marked by a bevel, convex or concave)