Difference between revisions of "Research:Mesh deformations"
Frankiezafe (Talk | contribs) (→First tests in blender) |
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$glr_factory->addGallery( array( "path" => "20150721-research-deformation-blender/" ) ); | $glr_factory->addGallery( array( "path" => "20150721-research-deformation-blender/" ) ); | ||
</script> | </script> | ||
| + | |||
| + | |||
| + | == Control via shader in Unity == | ||
| + | |||
| + | <html> | ||
| + | <div class="vimeo-counch"> | ||
| + | <iframe src="https://player.vimeo.com/video/133981802?title=0&portrait=0&byline=0" width="800" height="450" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe> | ||
| + | </div> | ||
| + | <div class="vimeo-counch-pusher"> </div> | ||
| + | </html> | ||
Revision as of 21:10, 7 February 2016
First tests in blender
Simple edition of mesh.
Control via shader in Unity























