Ogre3D:Learning
Trial and errors
After 2/3 tutorials in the ogre's wiki, I tried a few things:
- animation of objects
- better shadows
- ray-casting
Sur les réseaux:
facebook, groupe openframewors
First steps with #Ogre3D. Result: awesome. I developped for several years with #openframeworks and i loved the way it goes: you start with an empty project (a black window) and you build gradually something, by following tutorials and in the same time learning OpenGL and C++. Ogre has the same philosophy: “You want to do something? Ok, we will help, but you have to understand what you doing!” And therefore, your achievements are really yours. #unity3d and even more #unrealengine are huge engines where everything is hidden from you (code, i mean). Everything you do with them is directly polished and “commercialisable”, mainstream. For all those you needs something more powerful then of for 3D, i strongly suggest #Ogre3D.
diaspora
Prise en main de #Ogre3d. Jusqu’à présent, c’est assez fluide: la doc sur le net est un peu éparpillée mais je m’y retrouve; les commentaires dans la source sont supers; les classes de math manquent peut-être de qqles surcharges d’opérateurs ( *= pour les quaternions, c’est pratique ) Par contre, c’est carrément le paradis par rapport à #Unity3D! Je bosse directement sur linux, avec les classes Ogre, en #cpp et dans #netbeans. En un mot: merveilleux.
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