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UI:Tactile

Mobile version is focused on a 1 to 1 interaction.

Loading

The title and the version of the application show up, followed by a log of the application startup.

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Main screen

Tanuki is waking up and is directly playable.

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If the current "action" allows grabbing or is limited to certain bones, markers appears, mixed with 3d.

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When clicked, screens corners display the general menu. When starting up, there are displayed and fade away rapidly.

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Main menu

Tanuki stays active below the menu.

There are 3 main areas in the menu.

  1. top: actions
    • tiled horizontally by type
    • they are enabled one at the time, and allows more and more interactions with the avatar (xp model)
    • they are all enabled, but the avatar does not react to all
  2. bottom left: genetics
    • access to a sub menu displaying the history of interactions, and the reactions of the avatar. git/hg style, with possibility to go back to an earlier stage of history => forks
  3. bottom right: standard
    • tiled vertically
    • quit application
    • options
    • back to game - clicking in the empty space have the same effect


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