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UI:Blender Interface

Revision as of 17:16, 9 April 2016 by Frankiezafe (Talk | contribs) (Created page with "This page trace back the evolution of the UI of blender while I was working on the 2016 version of the avatar. Presenting the UI evolution is a way to show how the mind travel...")

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This page trace back the evolution of the UI of blender while I was working on the 2016 version of the avatar. Presenting the UI evolution is a way to show how the mind travels from art to logic when building a 3D objet.

[to be continued: relation between modelling skeletons and theoric approach + show similarities and divergences]

Starting the work

Tanuki-skeletonsculpting-belnder-workspace.jpg

Rethinking the approach

Tanuki-skeletonsculpting-blender-workspace-02.jpg

Tanuki-20160305.blend-hand.png

Tanuki-20160319-head.blend-001.png

Tanuki-2016032-screenhot-uv.png

Tanuki-20160325-20160409.png