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Difference between revisions of "Tech:GameEngines"

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Adaptation of the [[wikipedia:List_of_game_engines| list of game engines]]. Only opensource & libre game engines are kept.
 
Adaptation of the [[wikipedia:List_of_game_engines| list of game engines]]. Only opensource & libre game engines are kept.
 +
 +
I'm searching for a:
 +
* 3d,
 +
* cross-platform ( linux, windows, osx, ios, android ),
 +
* C++,
 +
* HMD enabled and
 +
* PhysX enabled
 +
game engine.
 +
 +
== Full list of free engines ==
  
 
{|class="wikitable sortable" style="text-align: center; font-size: 85%; width: auto; table-layout: fixed;"
 
{|class="wikitable sortable" style="text-align: center; font-size: 85%; width: auto; table-layout: fixed;"
 
|-
 
|-
 
! style="width: 12em" | Name
 
! style="width: 12em" | Name
! Primary [[programming language]]
+
! Primary [[wikipedia:programming language|programming language]]
! [[Scripting language|Scripting]]
+
! [[wikipedia:Scripting language|Scripting]]
 
! Cross-platform
 
! Cross-platform
 
! 2D/3D oriented
 
! 2D/3D oriented
! [[Computing platform|Target platform]]
+
! [[wikipedia:Computing platform|Target platform]]
 
! Notable games
 
! Notable games
 
! License
 
! License
 
! class="unsortable" | Notes and references
 
! class="unsortable" | Notes and references
 
|-
 
|-
! [[Adventure Game Studio]]
+
! [[wikipedia:Adventure Game Studio|Adventure Game Studio]]
| [[C++]]
+
| [[wikipedia:C++|C++]]
 
| AGSScript
 
| AGSScript
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows|Windows]], [[Linux]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]]
| [[Chzo Mythos]], [[The Blackwell Series]]
+
| [[wikipedia:Chzo Mythos]], [[wikipedia:The Blackwell Series]]
| [[Artistic License|Artistic License 2.0]]
+
| [[wikipedia:Artistic License|Artistic License 2.0]]
| Mostly used to develop third-person [[pre-rendered]] [[graphical adventure games]], one of the most popular for developing amateur [[adventure game]]s.
+
| Mostly used to develop third-person [[wikipedia:pre-rendered]] [[wikipedia:graphical adventure games]], one of the most popular for developing amateur [[wikipedia:adventure game]]s.
 
|-
 
|-
! [[Aleph One (game engine)|Aleph One]]
+
! [[wikipedia:Aleph One (game engine)|Aleph One]]
 
| C++
 
| C++
 
| Lua, Marathon markup language
 
| Lua, Marathon markup language
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
|Aleph One (''[[Marathon (video game)|Marathon]]'' [[Remake (software)|remake]])
+
|Aleph One (''[[wikipedia:Marathon (video game)|Marathon]]'' [[wikipedia:Remake (software)|remake]])
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| FPS engine
 
| FPS engine
 
|-
 
|-
! [[Allegro (software)|Allegro]]
+
! [[wikipedia:Allegro (software)|Allegro]]
| [[C (programming language)|C]]
+
| [[wikipedia:C (programming language)|C]]
| [[Ada (programming language)|Ada]], [[C++]], [[C Sharp (programming language)|C#]], [[D (programming language)|D]], [[Lisp (programming language)|Lisp]], [[Lua (programming language)|Lua]], [[Mercury (programming language)|Mercury]], [[Pascal (programming language)|Pascal]], [[Perl]], [[Python (programming language)|Python]], [[Scheme (programming language)|Scheme]]
+
| [[wikipedia:Ada (programming language)|Ada]], [[wikipedia:C++|C++]], [[wikipedia:C Sharp (programming language)|C#]], [[wikipedia:D (programming language)|D]], [[wikipedia:Lisp (programming language)|Lisp]], [[wikipedia:Lua (programming language)|Lua]], [[wikipedia:Mercury (programming language)|Mercury]], [[wikipedia:Pascal (programming language)|Pascal]], [[wikipedia:Perl]], [[wikipedia:Python (programming language)|Python]], [[wikipedia:Scheme (programming language)|Scheme]]
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Raspberry Pi]], [[DOS]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Raspberry Pi|Raspberry Pi]], [[wikipedia:DOS]]
 
|
 
|
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
 
| Graphics, audio, and input.
 
| Graphics, audio, and input.
 
|-
 
|-
! [[Frogatto & Friends| Anura]]
+
! [[wikipedia:Frogatto & Friends| Anura]]
 
| C++
 
| C++
 
|  
 
|  
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]], [[BlackBerry 10]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:BlackBerry 10]]
| [[Frogatto & Friends]]
+
| [[wikipedia:Frogatto & Friends]]
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
| {{cn|date=July 2015}}
+
|  
 
|-
 
|-
! [[Ardor3D]]
+
! [[wikipedia:Ardor3D|Ardor3D]]
 
| Java
 
| Java
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|
 
|
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
| Fork of [[jMonkeyEngine]] 2.0
+
| Fork of [[wikipedia:jMonkeyEngine]] 2.0
 
|-
 
|-
! [[Blend4Web]]
+
! [[wikipedia:Blend4Web|Blend4Web]]
| [[JavaScript]], [[Python (programming language)|Python]], [[C (programming language)|C]], [[C++]]
+
| [[wikipedia:JavaScript|JavaScript]], [[wikipedia:Python (programming language)|Python]], [[wikipedia:C (programming language)|C]], [[wikipedia:C++|C++]]
| [[JavaScript]]
+
| [[wikipedia:JavaScript|JavaScript]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[WebGL]], [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]]
+
| [[wikipedia:WebGL|WebGL]], [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]]
| ''[[Experience Curiosity]]'', ''[[Petigor's Tale]]'', ''[[Back to the Middle Ages]]''
+
| ''[[wikipedia:Experience Curiosity]]'', ''[[wikipedia:Petigor's Tale]]'', ''[[wikipedia:Back to the Middle Ages]]''
| [[GPLv3]] or [[commercial software|commercial]]
+
| [[wikipedia:GPLv3|GPLv3]] or [[wikipedia:commercial software|commercial]]
| Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite [[Blender_(software)|Blender]].<ref name="blend4web_about">{{cite web|url=https://www.blend4web.com/en/about/ | title=Blend4Web Official Site - About |publisher=Blend4Web.com |date= |accessdate=2015-06-22}}</ref>
+
| Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite [[wikipedia:Blender_(software)|Blender]].
 
|-
 
|-
! [[Game Blender|Blender]]
+
! [[wikipedia:Game Blender|Blender]]
 
| C, C++
 
| C, C++
 
| Python
 
| Python
 
| {{yes}}
 
| {{yes}}
 
| 2D, 3D
 
| 2D, 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[Solaris (operating system)|Solaris]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:Solaris (operating system)|Solaris]]
| ''[[Yo Frankie!]]'', ''[[Sintel The Game]]'', ''ColorCube''
+
| ''[[wikipedia:Yo Frankie!]]'', ''[[wikipedia:Sintel The Game]]'', ''ColorCube''
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
| 2D/3D game engine packaged in a 3D modeler with integrated Bullet physics library.<ref>{{cite web|url=http://www.blender.org/development/coding-guides/installation-policy/|archiveurl=http://web.archive.org/web/20090325145255/http://www.blender.org/development/coding-guides/installation-policy/ |archivedate=2009-03-25 |title=blender.org - Installation Policy|publisher=Web.archive.org |date=2009-03-25 |accessdate=2012-08-21}}</ref><ref>{{cite web|url=http://www.blender.org/features-gallery/features/#c883 |title=Features |publisher=blender.org|date= |accessdate=2012-08-21}}</ref>
+
| 2D/3D game engine packaged in a 3D modeler with integrated Bullet physics library.
 
|-
 
|-
! [[Build (game engine)|Build engine]]
+
! [[wikipedia:Build (game engine)|Build engine]]
 
| C
 
| C
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[DOS]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:DOS]]
| ''[[Duke Nukem 3D]]'', ''[[Shadow Warrior]]'', ''[[Blood (video game)|Blood]]'', ''[[Redneck Rampage]]''
+
| ''[[wikipedia:Duke Nukem 3D]]'', ''[[wikipedia:Shadow Warrior]]'', ''[[wikipedia:Blood (video game)|Blood]]'', ''[[wikipedia:Redneck Rampage]]''
 
| Custom (?)
 
| Custom (?)
| [[First-person shooter engine|FPS engine]], [[2.5D]] (2D grid base geometry.)
+
| [[wikipedia:First-person shooter engine|FPS engine]], [[wikipedia:2.5D]] (2D grid base geometry.)
 
|-
 
|-
! [[Cafu Engine]]
+
! [[wikipedia:Cafu Engine|Cafu Engine]]
 
| C++
 
| C++
| [[Lua (programming language)|Lua]]
+
| [[wikipedia:Lua (programming language)|Lua]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
 
|
 
|
| [[GNU General Public License|GPL]] or [[proprietary software|Proprietary]]
+
| [[wikipedia:GNU General Public License|GPL]] or [[wikipedia:proprietary software|Proprietary]]
| Includes a map editor and networking.<ref>{{cite web|url=http://www.cafu.de/features |title=Feature List – Cafu 3D Game and Graphics Engine|publisher=Cafu.de |date=2012-04-18 |accessdate=2012-08-21}}</ref>
+
| Includes a map editor and networking.
 
|-
 
|-
! [[ClanLib]]
+
! [[wikipedia:ClanLib|ClanLib]]
 
| C++
 
| C++
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
 
|
 
|
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
 
|
 
|
 
|-
 
|-
! [[Cocos2d|Cocos2d, Cocos2d-x, Cocos2d-html5]]
+
! [[wikipedia:Cocos2d|Cocos2d, Cocos2d-x, Cocos2d-html5]]
| C++, Python, [[Objective-C]], JavaScript
+
| C++, Python, [[wikipedia:Objective-C|Objective-C]], JavaScript
 
| JavaScript, Java, Lua
 
| JavaScript, Java, Lua
 
| {{yes}}
 
| {{yes}}
 
| 2D, 2.5D, 3D
 
| 2D, 2.5D, 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]], [[BlackBerry]], [[Tizen]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:BlackBerry|BlackBerry]], [[wikipedia:Tizen]]
 
| Hardest Game Ever 2, DQMSL, Tiny Village, Badland, Small Street, Tiny Tower, Pocket Planes, Hill Climb, Star Thief, Geometry Dash
 
| Hardest Game Ever 2, DQMSL, Tiny Village, Badland, Small Street, Tiny Tower, Pocket Planes, Hill Climb, Star Thief, Geometry Dash
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
 
| iOS target uses Objective-C. Android target binds to Java.
 
| iOS target uses Objective-C. Android target binds to Java.
 
|-
 
|-
! [[Codea]]
+
! [[wikipedia:Codea|Codea]]
| [[Lua (programming language)|Lua]]
+
| [[wikipedia:Lua (programming language)|Lua]]
 
|
 
|
 
| {{no}}
 
| {{no}}
 
| 2D
 
| 2D
| [[iOS]]
+
| [[wikipedia:iOS|iOS]]
 
| Cargo-Bot
 
| Cargo-Bot
|[[Apache License|Apache 2.0]]
+
|[[wikipedia:Apache License|Apache 2.0]]
 
|
 
|
 
|-
 
|-
! [[Construct (game engine)|Construct]]
+
! [[wikipedia:Construct (game engine)|Construct]]
 
| C++
 
| C++
 
| Javascript
 
| Javascript
 
| {{Yes}}
 
| {{Yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows]], [[OS X]], [[Wii U]], [[HTML5]] capable [[internet browser]]s
+
| [[wikipedia: Windows| Windows]], [[wikipedia:OS X|OS X]], [[wikipedia:Wii U]], [[wikipedia:HTML5|HTML5]] capable [[wikipedia:internet browser]]s
 
|  
 
|  
| [[Proprietary software|Proprietary]], [[GPL]]
+
| [[wikipedia:Proprietary software|Proprietary]], [[wikipedia:GPL]]
 
| Classic version available under GPL.
 
| Classic version available under GPL.
 
|-
 
|-
 
! ''Core3D''
 
! ''Core3D''
| [[Objective-C]]
+
| [[wikipedia:Objective-C|Objective-C]]
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]]
 
| CoreBreach
 
| CoreBreach
| 3D Engine [[MIT License|MIT]], Source Code [[GNU General Public License|GPL v2]]
+
| 3D Engine [[wikipedia:MIT License|MIT]], Source Code [[wikipedia:GNU General Public License|GPL v2]]
|<ref>{{cite web|author=Michael Larabel|title=CoreBreach Game Goes Open-Source|url=http://www.phoronix.com/scan.php?page=news_item&px=MTIyMDUs_item&px=MTIyMDU|publisher=phoronix}}</ref>
+
|
 
|-
 
|-
! [[Crystal Space]]
+
! [[wikipedia:Crystal Space|Crystal Space]]
 
| C++
 
| C++
 
| Java, Perl, Python
 
| Java, Perl, Python
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| [[Keepsake (video game)|Keepsake]], The Crystal Scrolls, [[Yo Frankie!]]
+
| [[wikipedia:Keepsake (video game)|Keepsake]], The Crystal Scrolls, [[wikipedia:Yo Frankie!]]
| [[GNU Lesser General Public License|LGPL]]
+
| [[wikipedia:GNU Lesser General Public License|LGPL]]
 
|
 
|
 
|-
 
|-
!  ''[[Cube (video game)|Cube]]''
+
!  ''[[wikipedia:Cube (video game)|Cube]]''
 
| C++
 
| C++
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| [[AssaultCube]], [[Cube (video game)|Cube]]
+
| [[wikipedia:AssaultCube]], [[wikipedia:Cube (video game)|Cube]]
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
 
| Previous generation (means it has a successor), 2D grid-based system, optimized for outdoor rather than indoor maps.
 
| Previous generation (means it has a successor), 2D grid-based system, optimized for outdoor rather than indoor maps.
 
|-
 
|-
!  ''[[Cube 2: Sauerbraten|Cube 2]]''
+
!  ''[[wikipedia:Cube 2: Sauerbraten|Cube 2]]''
 
| C++
 
| C++
 
| CubeScript
 
| CubeScript
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| [[Cube 2: Sauerbraten|Cube 2]], [[Red Eclipse]]
+
| [[wikipedia:Cube 2: Sauerbraten|Cube 2]], [[wikipedia:Red Eclipse]]
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
| Efficient 6-directional height map based geometry (versus traditional [[Polygon soup]] model), hence the name Cube, FPS engine.
+
| Efficient 6-directional height map based geometry (versus traditional [[wikipedia:Polygon soup]] model), hence the name Cube, FPS engine.
 
|-
 
|-
! [[Delta3D]]
+
! [[wikipedia:Delta3D|Delta3D]]
 
| C++
 
| C++
 
| Python
 
| Python
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|
 
|
| [[GNU Lesser General Public License|LGPL]]
+
| [[wikipedia:GNU Lesser General Public License|LGPL]]
 
|
 
|
 
|-
 
|-
! [[Dim3]]
+
! [[wikipedia:Dim3|Dim3]]
 
| C++
 
| C++
 
| JavaScript
 
| JavaScript
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|
 
|
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
 
|
 
|
 
|-
 
|-
! [[DimensioneX Multiplayer Engine]]
+
! [[wikipedia:DimensioneX Multiplayer Engine|DimensioneX Multiplayer Engine]]
 
| Java
 
| Java
 
| Java, VBScript
 
| Java, VBScript
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
| Underworld Online
 
| Underworld Online
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| Produces browser games with pseudo-3D views. Games can be turned into Facebook Apps. Intended for beginners.
 
| Produces browser games with pseudo-3D views. Games can be turned into Facebook Apps. Intended for beginners.
 
|-
 
|-
! [[Env3D]]
+
! [[wikipedia:Env3D|Env3D]]
 
| Java
 
| Java
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|
 
|
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
| 3D game engine that creates an interface for dynamically adding EnvObjects. Built on [[jMonkeyEngine]] 2.0. Intended for educational use in teaching computer science.
+
| 3D game engine that creates an interface for dynamically adding EnvObjects. Built on [[wikipedia:jMonkeyEngine]] 2.0. Intended for educational use in teaching computer science.
 
|-
 
|-
! [[Exult]]
+
! [[wikipedia:Exult|Exult]]
 
| C++
 
| C++
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[BSD]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:BSD]]
 
|
 
|
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
| [[Free software]] re-implementation of the [[Ultima VII]] game engine.
+
| [[wikipedia:Free software]] re-implementation of the [[wikipedia:Ultima VII]] game engine.
 
|-
 
|-
! [[Flixel]]
+
! [[wikipedia:Flixel|Flixel]]
 
| ActionScript
 
| ActionScript
 
|
 
|
Line 239: Line 249:
 
| 2D
 
| 2D
 
|
 
|
| Various games by [[Gregory Weir]]
+
| Various games by [[wikipedia:Gregory Weir]]
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
| [[Boilerplate code|Boiler-plate code]] for Flash games.
+
| [[wikipedia:Boilerplate code|Boiler-plate code]] for Flash games.
 
|-
 
|-
! [[Game Editor]]
+
! [[wikipedia:Game Editor|Game Editor]]
 
|  
 
|  
 
| Custom (C styled)
 
| Custom (C styled)
 
| {{Yes}}
 
| {{Yes}}
 
| 2D
 
| 2D
| [[iPhone]], [[iPad]], [[Mac OS X]], [[Microsoft Windows|Windows]] (95-Windows 7), [[Linux]], Windows-based [[Smartphone]]s, [[GP2X]], Pocket PCs, [[Handheld PC]]s
+
| [[wikipedia:iPhone|iPhone]], [[wikipedia:iPad]], [[wikipedia:OS X|OS X]], [[wikipedia:Microsoft Windows|Windows]] (95-Windows 7), [[wikipedia:Linux|Linux]], Windows-based [[wikipedia:Smartphone]]s, [[wikipedia:GP2X]], Pocket PCs, [[wikipedia:Handheld PC]]s
 
| Notable games
 
| Notable games
| [[GNU General Public License|GPL]] / [[Proprietary software|Proprietary]]
+
| [[wikipedia:GNU General Public License|GPL]] / [[wikipedia:Proprietary software|Proprietary]]
 
|  
 
|  
 
|-
 
|-
! [[GamePlay (game engine)|GamePlay3D]]
+
! [[wikipedia:GamePlay (game engine)|GamePlay3D]]
 
| C++
 
| C++
| [[Lua (programming language)|Lua]]
+
| [[wikipedia:Lua (programming language)|Lua]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[BlackBerry 10]], [[Android (operating system)|Android]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:BlackBerry 10]], [[wikipedia:Android (operating system)|Android]]
 
|
 
|
| [[Apache License|Apache 2.0]]
+
| [[wikipedia:Apache License|Apache 2.0]]
 
| Aimed at the indie game developer ecosystem with similar features to cocos2d-x.
 
| Aimed at the indie game developer ecosystem with similar features to cocos2d-x.
 
|-
 
|-
! [[Gamvas]]
+
! [[wikipedia:Gamvas|Gamvas]]
| [[JavaScript]]
+
| [[wikipedia:JavaScript|JavaScript]]
| [[JavaScript]]
+
| [[wikipedia:JavaScript|JavaScript]]
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[HTML5]]
+
| [[wikipedia:HTML5|HTML5]]
 
|
 
|
| [[MIT license|MIT]]
+
| [[wikipedia:MIT license|MIT]]
| [[HTML5]] canvas game engine with [[Box2D]] integration.
+
| [[wikipedia:HTML5|HTML5]] canvas game engine with [[wikipedia:Box2D]] integration.
 
|-
 
|-
! [[Godot (game engine)|Godot]]
+
! [[wikipedia:Godot (game engine)|Godot]]
 
| C++
 
| C++
| [[GDScript]]
+
| [[wikipedia:GDScript|GDScript]]
 
| {{yes}}
 
| {{yes}}
 
| 2D, 3D
 
| 2D, 3D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|
 
|
| [[MIT license|MIT]]
+
| [[wikipedia:MIT license|MIT]]
 
|  
 
|  
 
|-
 
|-
! [[Horde3D (game engine)|Horde3D]]
+
! [[wikipedia:Horde3D (game engine)|Horde3D]]
 
| C++
 
| C++
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]]
 
|  
 
|  
| [[Eclipse Public License|EPL]]
+
| [[wikipedia:Eclipse Public License|EPL]]
 
| Horde3D is a small 3D rendering engine designed for large crowds of animated characters.
 
| Horde3D is a small 3D rendering engine designed for large crowds of animated characters.
 
|-
 
|-
! [[HPL Engine]]
+
! [[wikipedia:HPL Engine|HPL Engine]]
 
| C++
 
| C++
| [[AngelScript]]
+
| [[wikipedia:AngelScript|AngelScript]]
 
| {{Yes}}
 
| {{Yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
|''[[Penumbra: Overture]]'', ''[[Penumbra: Black Plague]]'', ''[[Penumbra: Requiem]]'', ''[[Amnesia: The Dark Descent]]'', ''[[Amnesia: A Machine for Pigs]]'', ''[[Soma (video game)]]''
+
|''[[wikipedia:Penumbra: Overture]]'', ''[[wikipedia:Penumbra: Black Plague]]'', ''[[wikipedia:Penumbra: Requiem]]'', ''[[wikipedia:Amnesia: The Dark Descent]]'', ''[[wikipedia:Amnesia: A Machine for Pigs]]'', ''[[wikipedia:Soma (video game)]]''
| [[Proprietary software|Proprietary]], [[GNU General Public License]]
+
| [[wikipedia:Proprietary software|Proprietary]], [[wikipedia:GNU General Public License|GPL]]
 
| HPL is a cross-platform game engine which is compatible with the OpenGL, OpenAL, and Newton Game Dynamics libraries. One of the engine's defining features is its ability for advanced object interaction through the use of Newton's physics code. HPL Engine 1, the first version, is available under GPL.
 
| HPL is a cross-platform game engine which is compatible with the OpenGL, OpenAL, and Newton Game Dynamics libraries. One of the engine's defining features is its ability for advanced object interaction through the use of Newton's physics code. HPL Engine 1, the first version, is available under GPL.
 
|-
 
|-
! [[Doom engine|id Tech 1 (Doom)]]
+
! [[wikipedia:Doom engine|id Tech 1 (Doom)]]
 
| C
 
| C
 
| ACS
 
| ACS
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| ''[[Doom (1993 video game)|Doom]]'', ''[[Doom II: Hell on Earth|Doom II]]'', ''[[Heretic (video game)|Heretic]]'', ''[[Hexen: Beyond Heretic|Hexen]]'', ''[[Strife (video game)|Strife]]'', ''[[Chex Quest]]''
+
| ''[[wikipedia:Doom (1993 video game)|Doom]]'', ''[[wikipedia:Doom II: Hell on Earth|Doom II]]'', ''[[wikipedia:Heretic (video game)|Heretic]]'', ''[[wikipedia:Hexen: Beyond Heretic|Hexen]]'', ''[[wikipedia:Strife (video game)|Strife]]'', ''[[wikipedia:Chex Quest]]''
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| 2D-based level geometry, sprites, and particles, uses clever methods to give the illusion of 3D depth.
 
| 2D-based level geometry, sprites, and particles, uses clever methods to give the illusion of 3D depth.
 
|-
 
|-
! [[Quake engine|id Tech 2 (Quake)]]
+
! [[wikipedia:Quake engine|id Tech 2 (Quake)]]
 
| C
 
| C
| [[QuakeC]]
+
| [[wikipedia:QuakeC|QuakeC]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| [[Quake (video game)|Quake]]
+
| [[wikipedia:Quake (video game)|Quake]]
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
| First [[3D computer graphics|true 3D]] id Tech engine.
+
| First [[wikipedia:3D computer graphics|true 3D]] id Tech engine.
 
|-
 
|-
! [[Quake II engine|id Tech 2 (Quake II)]]
+
! [[wikipedia:Quake II engine|id Tech 2 (Quake II)]]
 
| C
 
| C
 
| C
 
| C
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| ''[[Quake II]]''
+
| ''[[wikipedia:Quake II]]''
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| Better known as the ''Quake II'' engine.
 
| Better known as the ''Quake II'' engine.
 
|-
 
|-
! [[id Tech 3]]
+
! [[wikipedia:id Tech 3|id Tech 3]]
 
| C
 
| C
 
| C
 
| C
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| ''[[Quake III Arena]]''
+
| ''[[wikipedia:Quake III Arena]]''
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| Better known as the ''Quake III'' engine.
 
| Better known as the ''Quake III'' engine.
 
|-
 
|-
! [[id Tech 4]]
+
! [[wikipedia:id Tech 4|id Tech 4]]
 
| C++
 
| C++
| C++ via [[Dynamic-link library|DLLs]]
+
| C++ via [[wikipedia:Dynamic-link library|DLLs]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| ''[[Doom 3]]'', ''[[Doom 3 BFG Edition|Doom 3: BFG Edition]]'', ''[[Quake 4]]''
+
| ''[[wikipedia:Doom 3]]'', ''[[wikipedia:Doom 3 BFG Edition|Doom 3: BFG Edition]]'', ''[[wikipedia:Quake 4]]''
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
| Better known as the ''Doom 3'' engine with a set of good tools and [[MegaTexture]].
+
| Better known as the ''Doom 3'' engine with a set of good tools and [[wikipedia:MegaTexture]].
 
|-
 
|-
! [[ioquake3]]
+
! [[wikipedia:ioquake3|ioquake3]]
 
| C
 
| C
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| ''[[Urban Terror]]''
+
| ''[[wikipedia:Urban Terror]]''
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
|
 
|
 
|-
 
|-
! [[Jake2]]
+
! [[wikipedia:Jake2|Jake2]]
 
| Java
 
| Java
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|  
 
|  
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| Java port of the ''Quake II'' game engine.
 
| Java port of the ''Quake II'' game engine.
 
|-
 
|-
! [[jMonkeyEngine]]
+
! [[wikipedia:jMonkeyEngine|jMonkeyEngine]]
 
| Java
 
| Java
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|  
 
|  
| [[BSD Licenses|BSD]]
+
| [[wikipedia:BSD Licenses|BSD]]
 
| A community-centric project that is used by several commercial game studios.
 
| A community-centric project that is used by several commercial game studios.
 
|-
 
|-
! [[Jogre]]
+
! [[wikipedia:Jogre|Jogre]]
 
| Java
 
| Java
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
 
|
 
|
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| Used by many schools as part of the course work.
 
| Used by many schools as part of the course work.
 
|-
 
|-
! [[Kivy]]
+
! [[wikipedia:Kivy|Kivy]]
 
| Python
 
| Python
 
| Kv
 
| Kv
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]]
 
| Deflectouch, FishLife
 
| Deflectouch, FishLife
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
 
| For rapid development that can make multi-touch apps.
 
| For rapid development that can make multi-touch apps.
 
|-
 
|-
! [[Leadwerks Engine]]
+
! [[wikipedia:Leadwerks Engine|Leadwerks Engine]]
 
| C++
 
| C++
 
| Lua
 
| Lua
 
| {{Yes}}
 
| {{Yes}}
 
| 3D
 
| 3D
| [[Linux as a gaming platform|Linux]], [[Windows Vista]], [[Windows 7]], [[Windows 8]]
+
| [[wikipedia:Linux as a gaming platform|Linux]], [[wikipedia:Windows Vista]], [[wikipedia:Windows 7]], [[wikipedia:Windows 8]]
 
|  
 
|  
| [[Proprietary software|Proprietary]]
+
| [[wikipedia:Proprietary software|Proprietary]]
 
|  
 
|  
 
|-
 
|-
! [[LibGDX]]
+
! [[wikipedia:LibGDX|LibGDX]]
| [[Java (programming language)|Java]]
+
| [[wikipedia:Java (programming language)|Java]]
 
|  
 
|  
 
| {{yes}}
 
| {{yes}}
 
| 2D, 3D
 
| 2D, 3D
| [[Linux|GNU/Linux]], [[Windows]], [[OS X|Mac OS X]], [[iOS]], [[Android (operating system)|Android]], [[Java applet]], [[WebGL]]
+
| [[wikipedia:Linux|GNU/Linux]], [[wikipedia:Windows]], [[wikipedia:OS X|Mac OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:Java applet]], [[wikipedia:WebGL|WebGL]]
 
|
 
|
| [[Apache License|Apache 2.0]]
+
| [[wikipedia:Apache License|Apache 2.0]]
 
| Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
 
| Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
|-
 
! [[M.U.G.E.N]]
 
| C
 
|
 
| {{Yes}}
 
| 2D
 
| [[Linux]], [[MS-DOS]], [[Microsoft Windows]], [[Mac OS X]]
 
|
 
| [[Freeware]]
 
| Used [[Allegro (software)|Allegro]] initially, now relies on [[Simple DirectMedia Layer|SDL]]
 
 
|-
 
|-
 
! LÖVE
 
! LÖVE
Line 438: Line 438:
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[iOS]], [[Android (operating system)|Android]], [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[NetBSD]], [[FreeBSD]], [[OpenBSD]], [[Solaris (operating system)|Solaris]],and all platforms supportted by pkgsrc<ref>{{cite web|url=http://pkgsrc.se/wip/love|title=pkgsrc.se - The NetBSD package collection|work=pkgsrc.se|accessdate=19 August 2015}}</ref>
+
| [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:NetBSD]], [[wikipedia:FreeBSD]], [[wikipedia:OpenBSD]], [[wikipedia:Solaris (operating system)|Solaris]],and all platforms supportted by pkgsrc
| [[Mari0]], Journey to the Center of Hawkthorne
+
| [[wikipedia:Mari0]], Journey to the Center of Hawkthorne
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
| <ref>{{cite book|last1=Akinlaja|first1=Damilare|title=LÖVE2d for Lua Game Programming|isbn=978-1782161608|accessdate=22 December 2015}}</ref>
+
|  
 
|-
 
|-
! [[Moai (game development platform)|Moai SDK]]
+
! [[wikipedia:Moai (game development platform)|Moai SDK]]
 
| C++
 
| C++
 
| Lua
 
| Lua
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows|Windows]], [[OS X]], [[iOS]], [[Android (operating system)|Android]], [[Linux]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:Linux|Linux]]
| Crimson Steam Pirates, [[Broken Age]], [[Lost in Paradise (game)|Lost in Paradise]]
+
| Crimson Steam Pirates, [[wikipedia:Broken Age]], [[wikipedia:Lost in Paradise (game)|Lost in Paradise]]
| [[CPAL]]
+
| [[wikipedia:CPAL|CPAL]]
 
|  
 
|  
 
|-
 
|-
! [[OGRE]]
+
! [[wikipedia:OGRE|OGRE]]
 
| C++
 
| C++
| [[C++]]
+
| [[wikipedia:C++|C++]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Linux]], Windows (all major versions), OS X, [[Google Native Client|NaCl]], [[WinRT]], [[Windows Phone 8]], [[iOS]] and [[Android (operating system)|Android]]
+
| [[wikipedia:Linux|Linux]], Windows (all major versions), OS X, [[wikipedia:Google Native Client|NaCl]], [[wikipedia:WinRT]], [[wikipedia:Windows Phone 8]], [[wikipedia:iOS|iOS]] and [[wikipedia:Android (operating system)|Android]]
| [[Torchlight]]
+
| [[wikipedia:Torchlight]]
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
 
| 3D rendering engine used by several games.
 
| 3D rendering engine used by several games.
 
|-
 
|-
! [[NScripter|ONScripter]]
+
! [[wikipedia:NScripter|ONScripter]]
| [[NScripter]]
+
| [[wikipedia:NScripter|NScripter]]
| [[NScripter]]
+
| [[wikipedia:NScripter|NScripter]]
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows|Windows]], [[OS X|Mac OS X]], [[Linux]], [[Dreamcast]], [[PlayStation Portable|PSP]], [[iOS]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:OS X|Mac OS X]], [[wikipedia:Linux|Linux]], [[wikipedia:Dreamcast]], [[wikipedia:PlayStation Portable|PSP]], [[wikipedia:iOS|iOS]]
| [[Narcissu]], [[Saya no Uta]], [[Tsukihime]]
+
| [[wikipedia:Narcissu]], [[wikipedia:Saya no Uta]], [[wikipedia:Tsukihime]]
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
| Used to develop [[visual novel]]s and first-person [[adventure game]]s.
+
| Used to develop [[wikipedia:visual novel]]s and first-person [[wikipedia:adventure game]]s.
 
|-
 
|-
! [[OpenClonk]]
+
! [[wikipedia:OpenClonk|OpenClonk]]
 
| C++
 
| C++
 
| C4Script
 
| C4Script
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]], [[Linux]], [[Mac OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| [[OpenClonk]]
+
| [[wikipedia:OpenClonk]]
| [[ISC license|ISC]]
+
| [[wikipedia:ISC license|ISC]]
 
| Engine for 2D action/strategy platformers with 3D graphics.
 
| Engine for 2D action/strategy platformers with 3D graphics.
 
|-
 
|-
! [[OpenSimulator]]
+
! [[wikipedia:OpenSimulator|OpenSimulator]]
 
| C#
 
| C#
| [[Linden Scripting Language|LSL]]
+
| [[wikipedia:Linden Scripting Language|LSL]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
 
|
 
|
 
|
 
|
| [[BSD Licenses|BSD]]
+
| [[wikipedia:BSD Licenses|BSD]]
 
| A server platform for hosting virtual worlds that is compatible with Second Life clients.
 
| A server platform for hosting virtual worlds that is compatible with Second Life clients.
 
|-
 
|-
! [[ORX]]
+
! [[wikipedia:ORX|ORX]]
 
| C/C++
 
| C/C++
 
| Custom
 
| Custom
 
| {{yes}}
 
| {{yes}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]], [[Linux]], [[Mac OS X]], [[iOS]], [[Android (operating system)|Android]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]]
 
| Le Magasin des Suicides
 
| Le Magasin des Suicides
| [[zlib License|zlib]]
+
| [[wikipedia:zlib License|zlib]]
 
| 3D accelerated
 
| 3D accelerated
 
|-
 
|-
! [[Panda3D]]
+
! [[wikipedia:Panda3D|Panda3D]]
 
| C++
 
| C++
 
| Python
 
| Python
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:iOS|iOS]]
| ''[[Toontown Online]]'', ''[[Pirates of the Caribbean Online]]''
+
| ''[[wikipedia:Toontown Online]]'', ''[[wikipedia:Pirates of the Caribbean Online]]''
| [[BSD licenses|BSD]]
+
| [[wikipedia:BSD licenses|BSD]]
 
|
 
|
 
|-
 
|-
! [[PlayCanvas]]
+
! [[wikipedia:PlayCanvas|PlayCanvas]]
| [[JavaScript]]
+
| [[wikipedia:JavaScript|JavaScript]]
| [[JavaScript]]
+
| [[wikipedia:JavaScript|JavaScript]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]] [[Linux]] [[Mac OS X]] [[iOS]] [[HTML5]] [[Android (operating system)|Android]]
+
| [[wikipedia:Microsoft Windows|Windows]] [[wikipedia:Linux|Linux]] [[wikipedia:OS X|OS X]] [[wikipedia:iOS|iOS]] [[wikipedia:HTML5|HTML5]] [[wikipedia:Android (operating system)|Android]]
 
| Swoop, Zombie Pac-man
 
| Swoop, Zombie Pac-man
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
 
|Users can work on a game at the same time via online browser and publish to multiple platforms. Engine uses WebGL and includes physics.
 
|Users can work on a game at the same time via online browser and publish to multiple platforms. Engine uses WebGL and includes physics.
 
|-
 
|-
! [[PlayN]]
+
! [[wikipedia:PlayN|PlayN]]
| [[Java]]
+
| [[wikipedia:Java|Java]]
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[iOS]], [[Android (operating system)|Android]], [[HTML5]], [[Microsoft Windows|Windows]], [[Linux]]
+
| [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:HTML5|HTML5]], [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]]
 
| Angry Birds Chrome
 
| Angry Birds Chrome
| [[Apache License|Apache 2.0]]
+
| [[wikipedia:Apache License|Apache 2.0]]
 
|
 
|
 
|-
 
|-
! [[PLIB]]
+
! [[wikipedia:PLIB|PLIB]]
 
| C++
 
| C++
 
|
 
|
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
 
|
 
|
| [[GNU Lesser General Public License|LGPL]]
+
| [[wikipedia:GNU Lesser General Public License|LGPL]]
 
|  
 
|  
 
|-
 
|-
! [[0 A.D. (video game)#Game engine|Pyrogenesis]]
+
! [[wikipedia:0 A.D. (video game)#Game engine|Pyrogenesis]]
 
| C++
 
| C++
 
| JavaScript
 
| JavaScript
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| [[0 A.D. (video game)|0 A.D.]]
+
| [[wikipedia:0 A.D. (video game)|0 A.D.]]
| [[GNU Lesser General Public License|GPL]]
+
| [[wikipedia:GNU Lesser General Public License|GPL]]
 
| Designed for RTS games.
 
| Designed for RTS games.
 
|-
 
|-
! [[Ren'Py]]
+
! [[wikipedia:Ren'Py|Ren'Py]]
| [[Python (programming language)|Python]]
+
| [[wikipedia:Python (programming language)|Python]]
| [[Pygame]]
+
| [[wikipedia:Pygame|Pygame]]
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Microsoft Windows|Windows]], [[OS X|Mac OS X]], [[Linux]], [[Android (operating system)|Android]], [[OpenBSD]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:OS X|Mac OS X]], [[wikipedia:Linux|Linux]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:OpenBSD]]
| [[Analogue: A Hate Story]], [[Jisei (video game series)|Jisei]], [[Katawa Shoujo]]
+
| [[wikipedia:Analogue: A Hate Story]], [[wikipedia:Jisei (video game series)|Jisei]], [[wikipedia:Katawa Shoujo]]
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
| Used to develop [[visual novel]]s and first-person [[adventure game]]s.
+
| Used to develop [[wikipedia:visual novel]]s and first-person [[wikipedia:adventure game]]s.
 
|-
 
|-
! [[Retribution Engine]]
+
! [[wikipedia:Retribution Engine|Retribution Engine]]
 
| C++
 
| C++
 
|
 
|
 
| {{no}}
 
| {{no}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]]
+
| [[wikipedia:Microsoft Windows|Windows]]
 
|
 
|
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| For first person shooter games
 
| For first person shooter games
 
|-
 
|-
! [[Spring (game engine)|Spring]]
+
! [[wikipedia:Spring (game engine)|Spring]]
| [[C++]]
+
| [[wikipedia:C++|C++]]
| [[C (programming language)|C]], [[C++]], [[JVM Languages|Java/JVM]], [[Lua (programming language)|Lua]], [[Python (programming language)|Python]]
+
| [[wikipedia:C (programming language)|C]], [[wikipedia:C++|C++]], [[wikipedia:JVM Languages|Java/JVM]], [[wikipedia:Lua (programming language)|Lua]], [[wikipedia:Python (programming language)|Python]]
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]]
| [[Spring: Balanced Annihilation#Balanced Annihilation|Balanced Annihilation]], [[Spring (game engine)#Zero-K|Zero-K]]
+
| [[wikipedia:Spring: Balanced Annihilation#Balanced Annihilation|Balanced Annihilation]], [[wikipedia:Spring (game engine)#Zero-K|Zero-K]]
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
| [[Real-time strategy|RTS]], simulated events, [[OpenGL]]
+
| [[wikipedia:Real-time strategy|RTS]], simulated events, [[wikipedia:OpenGL]]
 
|-
 
|-
! [[Starling Framework]]
+
! [[wikipedia:Starling Framework|Starling Framework]]
 
| ActionScript
 
| ActionScript
 
|  
 
|  
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Windows]], [[OS X|Mac OS X]], [[Linux|GNU/Linux]], [[iOS]], [[Android (operating system)|Android]]
+
| [[wikipedia:Windows]], [[wikipedia:OS X|Mac OS X]], [[wikipedia:Linux|GNU/Linux]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]]
| [[Angry Birds Friends]], [[Incredipede]]
+
| [[wikipedia:Angry Birds Friends]], [[wikipedia:Incredipede]]
| [[Simplified BSD License|Simplified BSD]]
+
| [[wikipedia:Simplified BSD License|Simplified BSD]]
| Recreates the traditional [[Adobe Flash|Flash]] display list architecture on top of [[Graphics Processing Unit|accelerated graphics hardware]].
+
| Recreates the traditional [[wikipedia:Adobe Flash|Flash]] display list architecture on top of [[wikipedia:Graphics Processing Unit|accelerated graphics hardware]].
 
|-
 
|-
! [[StepMania]]
+
! [[wikipedia:StepMania|StepMania]]
 
| C++
 
| C++
 
| Lua
 
| Lua
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Cross-platform]]
+
| [[wikipedia:Cross-platform|Cross-platform]]
| [[In the Groove (series)|In the Groove]], [[Pump It Up Pro]], [[Pump It Up Infinity]]
+
| [[wikipedia:In the Groove (series)|In the Groove]], [[wikipedia:Pump It Up Pro]], [[wikipedia:Pump It Up Infinity]]
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
| A rhythm video game and engine that was originally developed as a simulator of Konami's [[Dance Dance Revolution|DDR]].
+
| A rhythm video game and engine that was originally developed as a simulator of Konami's [[wikipedia:Dance Dance Revolution|DDR]].
 
|-
 
|-
! [[Stratagus]]
+
! [[wikipedia:Stratagus|Stratagus]]
 
| C
 
| C
 
| Lua
 
| Lua
 
| {{yes}}
 
| {{yes}}
 
| 2D
 
| 2D
| [[Linux]]
+
| [[wikipedia:Linux|Linux]]
| [[Bos Wars]]
+
| [[wikipedia:Bos Wars]]
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| For real-time strategy games
 
| For real-time strategy games
 
|-
 
|-
! [[Torque (game engine)|Torque3D]]
+
! [[wikipedia:Torque (game engine)|Torque3D]]
| [[C++]]
+
| [[wikipedia:C++|C++]]
 
| TorqueScript
 
| TorqueScript
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]] no more supported
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]] no more supported
| [[Marble Blast Gold]], [[ThinkTanks]], [[Tribes 2]], [[Villagers and Heroes]], [[Blockland_(video_game)|Blockland]]
+
| [[wikipedia:Marble Blast Gold]], [[wikipedia:ThinkTanks]], [[wikipedia:Tribes 2]], [[wikipedia:Villagers and Heroes]], [[wikipedia:Blockland_(video_game)|Blockland]]
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
 
| Includes multiplayer network code, seamless indoor/outdoor rendering engines, skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language.
 
| Includes multiplayer network code, seamless indoor/outdoor rendering engines, skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language.
 
|-
 
|-
 
! Turbulenz
 
! Turbulenz
| [[TypeScript]]
+
| [[wikipedia:TypeScript]]
| [[JavaScript]]
+
| [[wikipedia:JavaScript|JavaScript]]
 
| {{yes}}
 
| {{yes}}
 
| 2D, 3D
 
| 2D, 3D
| [[HTML5]], [[iOS]], [[Android (operating system)|Android]]
+
| [[wikipedia:HTML5|HTML5]], [[wikipedia:iOS|iOS]], [[wikipedia:Android (operating system)|Android]]
 
| Polycraft, Save the Day, Score Rush
 
| Polycraft, Save the Day, Score Rush
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
| {{cn|date=July 2015}}
+
|  
 
|-
 
|-
! [[Visual Pinball]]
+
! [[wikipedia:Visual Pinball|Visual Pinball]]
 
| C++
 
| C++
 
| VBScript
 
| VBScript
 
| {{No}}
 
| {{No}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]]
+
| [[wikipedia:Microsoft Windows|Windows]]
 
|  
 
|  
| [[MAME#License|MAME like license]]
+
| [[wikipedia:MAME#License|MAME like license]]
 
|  
 
|  
 
|-
 
|-
! [[Wintermute Engine]]
+
! [[wikipedia:Wintermute Engine|Wintermute Engine]]
 
|  
 
|  
 
| C-like syntax
 
| C-like syntax
 
| {{No}}
 
| {{No}}
 
| 2.5D
 
| 2.5D
| [[Microsoft Windows|Windows]]
+
| [[wikipedia:Microsoft Windows|Windows]]
 
|  
 
|  
| [[Donationware]], [[MIT License]]
+
| [[wikipedia:Donationware|Donationware]], [[wikipedia:MIT License|MIT License]]
 
| The "lite" version lacks the 3D Actor function
 
| The "lite" version lacks the 3D Actor function
 
|-
 
|-
! [[WorldForge]]
+
! [[wikipedia:WorldForge|WorldForge]]
 
| C++
 
| C++
 
| Lua (client), Python (server)
 
| Lua (client), Python (server)
Line 660: Line 660:
 
|  
 
|  
 
|  
 
|  
| [[GNU General Public License|GPL]]
+
| [[wikipedia:GNU General Public License|GPL]]
 
| MMORPG framework consisting of Libraries, Server, Client, and Media.
 
| MMORPG framework consisting of Libraries, Server, Client, and Media.
 
|-
 
|-
! [[ZGameEditor]]
+
! [[wikipedia:ZGameEditor|ZGameEditor]]
| [[Embarcadero Delphi|Delphi]]
+
| [[wikipedia:Embarcadero Delphi|Delphi]]
 
| Custom
 
| Custom
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[Android (operating system)|Android]]
+
| [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:Android (operating system)|Android]]
 
|  
 
|  
| [[MIT License|MIT]]
+
| [[wikipedia:MIT License|MIT]]
 
| A lightweight game engine and IDE.
 
| A lightweight game engine and IDE.
 
|-
 
|-
! [[Zest3D]]
+
! [[wikipedia:Zest3D|Zest3D]]
| [[ActionScript 3]], C++
+
| [[wikipedia:ActionScript 3|ActionScript 3]], C++
 
| Lua
 
| Lua
 
| {{yes}}
 
| {{yes}}
 
| 3D
 
| 3D
| [[World Wide Web|Web]], [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[Android (operating system)|Android]], [[iOS]], [[BlackBerry]]
+
| [[wikipedia:World Wide Web|Web]], [[wikipedia:Microsoft Windows|Windows]], [[wikipedia:Linux|Linux]], [[wikipedia:OS X|OS X]], [[wikipedia:Android (operating system)|Android]], [[wikipedia:iOS|iOS]], [[wikipedia:BlackBerry|BlackBerry]]
 
|  
 
|  
| [[Boost License|Boost]]
+
| [[wikipedia:Boost License|Boost]]
 
|  
 
|  
 
|- class="sortbottom"
 
|- class="sortbottom"
 
! style="width: 12em" | Name
 
! style="width: 12em" | Name
! Primary [[programming language]]
+
! Primary [[wikipedia:programming language|programming language]]
! [[Scripting language|Scripting]]
+
! [[wikipedia:Scripting language|Scripting]]
 
! Cross-platform
 
! Cross-platform
 
! 2D/3D oriented
 
! 2D/3D oriented
! [[Computing platform|Platform]]
+
! [[wikipedia:Computing platform|Platform]]
 
! Notable games
 
! Notable games
 
! License
 
! License
 
! class="unsortable" | Notes and references
 
! class="unsortable" | Notes and references
 
|}
 
|}
 
  
 
== Ogre ==
 
== Ogre ==
  
http://www.ogre3d.org/
+
After a serious headache, I'm testing [http://www.ogre3d.org/|Ogre 3D].
 +
 
 +
First released in 1999, I skipped it at first because it seems under maintained and out-dated. Stupid a priori. Even the [[wikipedia:OGRE|wiki page]] reinforce the idea. When you take the time to check the news on the website and the repository on bitbucket, you realise it's actively maintained!
 +
 
 +
It has all the features I'm searching for:
 +
* [https://developer.nvidia.com/gameworks-physx-overview PhysX], via an addon: [http://www.ogre3d.org/tikiwiki/NxOgre NxOgre].
 +
* Oculus Rift & OSVR support.
 +
* Cross-platform: Windows (all major versions), Linux, Mac OSX, Android, iOS, Windows Phone & WinRT support - even if I know that several features will be incomplete or impossible to run on some platforms, it will be possible to reuse the majority of work.
 +
* And, last but not least, Ogre doesn't have a scripting language. Everything must be done in C++, so no transcoding of instructions or memory.
 +
 
 +
 
 +
All bookmarks regarding [[Bookmarks#Ogre3D|Ogre3D]]
 +
 
 +
=== Installation ===
 +
 
 +
Running the samples on linux is straight forward. Building your first project is more tricky. See [http://wiki.frankiezafe.org/index.php?title=Compiler_Ogre3D_sous_linux Ogre3D on linux]
 +
 
 +
== Irrlicht ==
  
== Torque 3D ==
+
Not even in the wikipedia list, [http://irrlicht.sourceforge.net/ Irrlicht] is a nice candidate. It's small, fast and easy to test. All basic requirements are there. Graphics in demo are not nice even if I prefer the style of UIs. Very simple to compile and run.
  
http://www.garagegames.com/products/torque-3d/
+
Because I understand what it does, I could test an important feature I forgot to mention: multiple engines on the same machine.
  
http://wiki.torque3d.org/
+
[[File:Irrlicht mesh-viewer-demo.png|800px]]
  
== Blender Gamekit ==
+
Compared to graphical performances of Ogre, Irrlicht seems old-fashion. A 30 minutes internet search later: can't find nice looking games with realistics 3D shadows using Irrlicht...
  
http://gamekit.org/
+
== Others ==
  
https://github.com/gamekit-developers/gamekit/
+
* [http://www.horde3d.org/home.html Horde3D]
 +
* [https://urho3d.github.io/ Urho3D]

Latest revision as of 19:04, 20 August 2016

Adaptation of the list of game engines. Only opensource & libre game engines are kept.

I'm searching for a:

  • 3d,
  • cross-platform ( linux, windows, osx, ios, android ),
  • C++,
  • HMD enabled and
  • PhysX enabled

game engine.

Full list of free engines

Name Primary programming language Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references
Adventure Game Studio C++ AGSScript Yes 2D Windows, Linux wikipedia:Chzo Mythos, wikipedia:The Blackwell Series Artistic License 2.0 Mostly used to develop third-person wikipedia:pre-rendered wikipedia:graphical adventure games, one of the most popular for developing amateur wikipedia:adventure games.
Aleph One C++ Lua, Marathon markup language Yes 2.5D Windows, Linux, OS X Aleph One (Marathon remake) GPL FPS engine
Allegro C Ada, C++, C#, D, Lisp, Lua, Mercury, Pascal, wikipedia:Perl, Python, Scheme Yes 2D Windows, Linux, OS X, iOS, Raspberry Pi, wikipedia:DOS zlib Graphics, audio, and input.
Anura C++ Yes 2D Windows, Linux, OS X, iOS, Android, wikipedia:BlackBerry 10 wikipedia:Frogatto & Friends zlib
Ardor3D Java Yes 3D Cross-platform zlib Fork of wikipedia:jMonkeyEngine 2.0
Blend4Web JavaScript, Python, C, C++ JavaScript Yes 3D WebGL, Windows, Linux, OS X, iOS, Android wikipedia:Experience Curiosity, wikipedia:Petigor's Tale, wikipedia:Back to the Middle Ages GPLv3 or commercial Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender.
Blender C, C++ Python Yes 2D, 3D Windows, Linux, OS X, Solaris wikipedia:Yo Frankie!, wikipedia:Sintel The Game, ColorCube GPL 2D/3D game engine packaged in a 3D modeler with integrated Bullet physics library.
Build engine C Yes 2.5D Windows, Linux, OS X, wikipedia:DOS wikipedia:Duke Nukem 3D, wikipedia:Shadow Warrior, Blood, wikipedia:Redneck Rampage Custom (?) FPS engine, wikipedia:2.5D (2D grid base geometry.)
Cafu Engine C++ Lua Yes 3D Windows, Linux, OS X GPL or Proprietary Includes a map editor and networking.
ClanLib C++ Yes 2.5D Windows, Linux, OS X zlib
Cocos2d, Cocos2d-x, Cocos2d-html5 C++, Python, Objective-C, JavaScript JavaScript, Java, Lua Yes 2D, 2.5D, 3D Windows, Linux, OS X, iOS, Android, BlackBerry, wikipedia:Tizen Hardest Game Ever 2, DQMSL, Tiny Village, Badland, Small Street, Tiny Tower, Pocket Planes, Hill Climb, Star Thief, Geometry Dash MIT iOS target uses Objective-C. Android target binds to Java.
Codea Lua No 2D iOS Cargo-Bot Apache 2.0
Construct C++ Javascript Yes 2D Windows, OS X, wikipedia:Wii U, HTML5 capable wikipedia:internet browsers Proprietary, wikipedia:GPL Classic version available under GPL.
Core3D Objective-C Yes 3D Windows, Linux, OS X, iOS CoreBreach 3D Engine MIT, Source Code GPL v2
Crystal Space C++ Java, Perl, Python Yes 3D Windows, Linux, OS X Keepsake, The Crystal Scrolls, wikipedia:Yo Frankie! LGPL
Cube C++ Yes 3D Windows, Linux, OS X wikipedia:AssaultCube, Cube zlib Previous generation (means it has a successor), 2D grid-based system, optimized for outdoor rather than indoor maps.
Cube 2 C++ CubeScript Yes 3D Windows, Linux, OS X Cube 2, wikipedia:Red Eclipse zlib Efficient 6-directional height map based geometry (versus traditional wikipedia:Polygon soup model), hence the name Cube, FPS engine.
Delta3D C++ Python Yes 2.5D Cross-platform LGPL
Dim3 C++ JavaScript Yes 3D Cross-platform MIT
DimensioneX Multiplayer Engine Java Java, VBScript Yes 2.5D Cross-platform Underworld Online GPL Produces browser games with pseudo-3D views. Games can be turned into Facebook Apps. Intended for beginners.
Env3D Java Yes 3D Cross-platform GPL 3D game engine that creates an interface for dynamically adding EnvObjects. Built on wikipedia:jMonkeyEngine 2.0. Intended for educational use in teaching computer science.
Exult C++ Yes 2D Windows, Linux, OS X, wikipedia:BSD GPL wikipedia:Free software re-implementation of the wikipedia:Ultima VII game engine.
Flixel ActionScript Yes 2D Various games by wikipedia:Gregory Weir MIT Boiler-plate code for Flash games.
Game Editor Custom (C styled) Yes 2D iPhone, wikipedia:iPad, OS X, Windows (95-Windows 7), Linux, Windows-based wikipedia:Smartphones, wikipedia:GP2X, Pocket PCs, wikipedia:Handheld PCs Notable games GPL / Proprietary
GamePlay3D C++ Lua Yes 3D Windows, Linux, OS X, iOS, wikipedia:BlackBerry 10, Android Apache 2.0 Aimed at the indie game developer ecosystem with similar features to cocos2d-x.
Gamvas JavaScript JavaScript Yes 2D HTML5 MIT HTML5 canvas game engine with wikipedia:Box2D integration.
Godot C++ GDScript Yes 2D, 3D Cross-platform MIT
Horde3D C++ Yes 3D Windows, Linux EPL Horde3D is a small 3D rendering engine designed for large crowds of animated characters.
HPL Engine C++ AngelScript Yes 3D Windows, Linux, OS X wikipedia:Penumbra: Overture, wikipedia:Penumbra: Black Plague, wikipedia:Penumbra: Requiem, wikipedia:Amnesia: The Dark Descent, wikipedia:Amnesia: A Machine for Pigs, wikipedia:Soma (video game) Proprietary, GPL HPL is a cross-platform game engine which is compatible with the OpenGL, OpenAL, and Newton Game Dynamics libraries. One of the engine's defining features is its ability for advanced object interaction through the use of Newton's physics code. HPL Engine 1, the first version, is available under GPL.
id Tech 1 (Doom) C ACS Yes 2.5D Windows, Linux, OS X Doom, Doom II, Heretic, Hexen, Strife, wikipedia:Chex Quest GPL 2D-based level geometry, sprites, and particles, uses clever methods to give the illusion of 3D depth.
id Tech 2 (Quake) C QuakeC Yes 3D Windows, Linux, OS X Quake GPL First true 3D id Tech engine.
id Tech 2 (Quake II) C C Yes 3D Windows, Linux, OS X wikipedia:Quake II GPL Better known as the Quake II engine.
id Tech 3 C C Yes 3D Windows, Linux, OS X wikipedia:Quake III Arena GPL Better known as the Quake III engine.
id Tech 4 C++ C++ via DLLs Yes 3D Windows, Linux, OS X wikipedia:Doom 3, Doom 3: BFG Edition, wikipedia:Quake 4 GPL Better known as the Doom 3 engine with a set of good tools and wikipedia:MegaTexture.
ioquake3 C Yes 3D Windows, Linux, OS X wikipedia:Urban Terror GPL
Jake2 Java Yes 3D Cross-platform GPL Java port of the Quake II game engine.
jMonkeyEngine Java Yes 3D Cross-platform BSD A community-centric project that is used by several commercial game studios.
Jogre Java Yes 2D Cross-platform GPL Used by many schools as part of the course work.
Kivy Python Kv Yes 2.5D Windows, Linux, OS X, iOS, Android Deflectouch, FishLife MIT For rapid development that can make multi-touch apps.
Leadwerks Engine C++ Lua Yes 3D Linux, wikipedia:Windows Vista, wikipedia:Windows 7, wikipedia:Windows 8 Proprietary
LibGDX Java Yes 2D, 3D GNU/Linux, wikipedia:Windows, Mac OS X, iOS, Android, wikipedia:Java applet, WebGL Apache 2.0 Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
LÖVE C++ Lua Yes 2D iOS, Android, Windows, Linux, OS X, wikipedia:NetBSD, wikipedia:FreeBSD, wikipedia:OpenBSD, Solaris,and all platforms supportted by pkgsrc wikipedia:Mari0, Journey to the Center of Hawkthorne zlib
Moai SDK C++ Lua Yes 2D Windows, OS X, iOS, Android, Linux Crimson Steam Pirates, wikipedia:Broken Age, Lost in Paradise CPAL
OGRE C++ C++ Yes 3D Linux, Windows (all major versions), OS X, NaCl, wikipedia:WinRT, wikipedia:Windows Phone 8, iOS and Android wikipedia:Torchlight MIT 3D rendering engine used by several games.
ONScripter NScripter NScripter Yes 2D Windows, Mac OS X, Linux, wikipedia:Dreamcast, PSP, iOS wikipedia:Narcissu, wikipedia:Saya no Uta, wikipedia:Tsukihime GPL Used to develop wikipedia:visual novels and first-person wikipedia:adventure games.
OpenClonk C++ C4Script Yes 2.5D Windows, Linux, OS X wikipedia:OpenClonk ISC Engine for 2D action/strategy platformers with 3D graphics.
OpenSimulator C# LSL Yes 3D BSD A server platform for hosting virtual worlds that is compatible with Second Life clients.
ORX C/C++ Custom Yes 2.5D Windows, Linux, OS X, iOS, Android Le Magasin des Suicides zlib 3D accelerated
Panda3D C++ Python Yes 3D Windows, Linux, OS X, iOS wikipedia:Toontown Online, wikipedia:Pirates of the Caribbean Online BSD
PlayCanvas JavaScript JavaScript Yes 3D Windows Linux OS X iOS HTML5 Android Swoop, Zombie Pac-man MIT Users can work on a game at the same time via online browser and publish to multiple platforms. Engine uses WebGL and includes physics.
PlayN Java Yes 2D iOS, Android, HTML5, Windows, Linux Angry Birds Chrome Apache 2.0
PLIB C++ Yes 3D Windows, Linux, OS X LGPL
Pyrogenesis C++ JavaScript Yes 3D Windows, Linux, OS X 0 A.D. GPL Designed for RTS games.
Ren'Py Python Pygame Yes 2D Windows, Mac OS X, Linux, Android, wikipedia:OpenBSD wikipedia:Analogue: A Hate Story, Jisei, wikipedia:Katawa Shoujo MIT Used to develop wikipedia:visual novels and first-person wikipedia:adventure games.
Retribution Engine C++ No 3D Windows GPL For first person shooter games
Spring C++ C, C++, Java/JVM, Lua, Python Yes 3D Windows, Linux, OS X Balanced Annihilation, Zero-K GPL RTS, simulated events, wikipedia:OpenGL
Starling Framework ActionScript Yes 2D wikipedia:Windows, Mac OS X, GNU/Linux, iOS, Android wikipedia:Angry Birds Friends, wikipedia:Incredipede Simplified BSD Recreates the traditional Flash display list architecture on top of accelerated graphics hardware.
StepMania C++ Lua Yes 3D Cross-platform In the Groove, wikipedia:Pump It Up Pro, wikipedia:Pump It Up Infinity MIT A rhythm video game and engine that was originally developed as a simulator of Konami's DDR.
Stratagus C Lua Yes 2D Linux wikipedia:Bos Wars GPL For real-time strategy games
Torque3D C++ TorqueScript Yes 3D Windows, Linux, OS X no more supported wikipedia:Marble Blast Gold, wikipedia:ThinkTanks, wikipedia:Tribes 2, wikipedia:Villagers and Heroes, Blockland MIT Includes multiplayer network code, seamless indoor/outdoor rendering engines, skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language.
Turbulenz wikipedia:TypeScript JavaScript Yes 2D, 3D HTML5, iOS, Android Polycraft, Save the Day, Score Rush MIT
Visual Pinball C++ VBScript No 3D Windows MAME like license
Wintermute Engine C-like syntax No 2.5D Windows Donationware, MIT License The "lite" version lacks the 3D Actor function
WorldForge C++ Lua (client), Python (server) Yes 3D GPL MMORPG framework consisting of Libraries, Server, Client, and Media.
ZGameEditor Delphi Custom Yes 3D Windows, Linux, OS X, Android MIT A lightweight game engine and IDE.
Zest3D ActionScript 3, C++ Lua Yes 3D Web, Windows, Linux, OS X, Android, iOS, BlackBerry Boost
Name Primary programming language Scripting Cross-platform 2D/3D oriented Platform Notable games License Notes and references

Ogre

After a serious headache, I'm testing 3D.

First released in 1999, I skipped it at first because it seems under maintained and out-dated. Stupid a priori. Even the wiki page reinforce the idea. When you take the time to check the news on the website and the repository on bitbucket, you realise it's actively maintained!

It has all the features I'm searching for:

  • PhysX, via an addon: NxOgre.
  • Oculus Rift & OSVR support.
  • Cross-platform: Windows (all major versions), Linux, Mac OSX, Android, iOS, Windows Phone & WinRT support - even if I know that several features will be incomplete or impossible to run on some platforms, it will be possible to reuse the majority of work.
  • And, last but not least, Ogre doesn't have a scripting language. Everything must be done in C++, so no transcoding of instructions or memory.


All bookmarks regarding Ogre3D

Installation

Running the samples on linux is straight forward. Building your first project is more tricky. See Ogre3D on linux

Irrlicht

Not even in the wikipedia list, Irrlicht is a nice candidate. It's small, fast and easy to test. All basic requirements are there. Graphics in demo are not nice even if I prefer the style of UIs. Very simple to compile and run.

Because I understand what it does, I could test an important feature I forgot to mention: multiple engines on the same machine.

Irrlicht mesh-viewer-demo.png

Compared to graphical performances of Ogre, Irrlicht seems old-fashion. A 30 minutes internet search later: can't find nice looking games with realistics 3D shadows using Irrlicht...

Others