Difference between revisions of "Tech:GameEngines"
Frankiezafe (Talk | contribs) (→Comparaison) |
Frankiezafe (Talk | contribs) (→Comparaison) |
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|- | |- | ||
! style="width: 12em" | Name | ! style="width: 12em" | Name | ||
− | ! Primary [[wikipedia:programming language]] | + | ! Primary [[wikipedia:programming language|programming language]] |
! [[wikipedia:Scripting language|Scripting]] | ! [[wikipedia:Scripting language|Scripting]] | ||
! Cross-platform | ! Cross-platform | ||
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! class="unsortable" | Notes and references | ! class="unsortable" | Notes and references | ||
|- | |- | ||
− | ! [[wikipedia:Adventure Game Studio]] | + | ! [[wikipedia:Adventure Game Studio|Adventure Game Studio]] |
− | | [[wikipedia:C++]] | + | | [[wikipedia:C++|C++]] |
| AGSScript | | AGSScript | ||
| {{yes}} | | {{yes}} | ||
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! [[wikipedia:Allegro (software)|Allegro]] | ! [[wikipedia:Allegro (software)|Allegro]] | ||
| [[wikipedia:C (programming language)|C]] | | [[wikipedia:C (programming language)|C]] | ||
− | | [[wikipedia:Ada (programming language)|Ada]], [[wikipedia:C++]], [[wikipedia:C Sharp (programming language)|C#]], [[wikipedia:D (programming language)|D]], [[wikipedia:Lisp (programming language)|Lisp]], [[wikipedia:Lua (programming language)|Lua]], [[wikipedia:Mercury (programming language)|Mercury]], [[wikipedia:Pascal (programming language)|Pascal]], [[wikipedia:Perl]], [[wikipedia:Python (programming language)|Python]], [[wikipedia:Scheme (programming language)|Scheme]] | + | | [[wikipedia:Ada (programming language)|Ada]], [[wikipedia:C++|C++]], [[wikipedia:C Sharp (programming language)|C#]], [[wikipedia:D (programming language)|D]], [[wikipedia:Lisp (programming language)|Lisp]], [[wikipedia:Lua (programming language)|Lua]], [[wikipedia:Mercury (programming language)|Mercury]], [[wikipedia:Pascal (programming language)|Pascal]], [[wikipedia:Perl]], [[wikipedia:Python (programming language)|Python]], [[wikipedia:Scheme (programming language)|Scheme]] |
| {{yes}} | | {{yes}} | ||
| 2D | | 2D | ||
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| {{cn|date=July 2015}} | | {{cn|date=July 2015}} | ||
|- | |- | ||
− | ! [[wikipedia:Ardor3D]] | + | ! [[wikipedia:Ardor3D|Ardor3D]] |
| Java | | Java | ||
| | | | ||
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| Fork of [[wikipedia:jMonkeyEngine]] 2.0 | | Fork of [[wikipedia:jMonkeyEngine]] 2.0 | ||
|- | |- | ||
− | ! [[wikipedia:Blend4Web]] | + | ! [[wikipedia:Blend4Web|Blend4Web]] |
− | | [[wikipedia:JavaScript]], [[wikipedia:Python (programming language)|Python]], [[wikipedia:C (programming language)|C]], [[wikipedia:C++]] | + | | [[wikipedia:JavaScript|JavaScript]], [[wikipedia:Python (programming language)|Python]], [[wikipedia:C (programming language)|C]], [[wikipedia:C++|C++]] |
− | | [[wikipedia:JavaScript]] | + | | [[wikipedia:JavaScript|JavaScript]] |
| {{yes}} | | {{yes}} | ||
| 3D | | 3D | ||
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| [[wikipedia:First-person shooter engine|FPS engine]], [[wikipedia:2.5D]] (2D grid base geometry.) | | [[wikipedia:First-person shooter engine|FPS engine]], [[wikipedia:2.5D]] (2D grid base geometry.) | ||
|- | |- | ||
− | ! [[wikipedia:Cafu Engine]] | + | ! [[wikipedia:Cafu Engine|Cafu Engine]] |
| C++ | | C++ | ||
| [[wikipedia:Lua (programming language)|Lua]] | | [[wikipedia:Lua (programming language)|Lua]] | ||
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| Includes a map editor and networking.<ref>{{cite web|url=http://www.cafu.de/features |title=Feature List – Cafu 3D Game and Graphics Engine|publisher=Cafu.de |date=2012-04-18 |accessdate=2012-08-21}}</ref> | | Includes a map editor and networking.<ref>{{cite web|url=http://www.cafu.de/features |title=Feature List – Cafu 3D Game and Graphics Engine|publisher=Cafu.de |date=2012-04-18 |accessdate=2012-08-21}}</ref> | ||
|- | |- | ||
− | ! [[wikipedia:ClanLib]] | + | ! [[wikipedia:ClanLib|ClanLib]] |
| C++ | | C++ | ||
| | | | ||
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|- | |- | ||
! [[wikipedia:Cocos2d|Cocos2d, Cocos2d-x, Cocos2d-html5]] | ! [[wikipedia:Cocos2d|Cocos2d, Cocos2d-x, Cocos2d-html5]] | ||
− | | C++, Python, [[wikipedia:Objective-C]], JavaScript | + | | C++, Python, [[wikipedia:Objective-C|Objective-C]], JavaScript |
| JavaScript, Java, Lua | | JavaScript, Java, Lua | ||
| {{yes}} | | {{yes}} | ||
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| iOS target uses Objective-C. Android target binds to Java. | | iOS target uses Objective-C. Android target binds to Java. | ||
|- | |- | ||
− | ! [[wikipedia:Codea]] | + | ! [[wikipedia:Codea|Codea]] |
| [[wikipedia:Lua (programming language)|Lua]] | | [[wikipedia:Lua (programming language)|Lua]] | ||
| | | | ||
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|- | |- | ||
! ''Core3D'' | ! ''Core3D'' | ||
− | | [[wikipedia:Objective-C]] | + | | [[wikipedia:Objective-C|Objective-C]] |
| | | | ||
| {{yes}} | | {{yes}} | ||
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|<ref>{{cite web|author=Michael Larabel|title=CoreBreach Game Goes Open-Source|url=http://www.phoronix.com/scan.php?page=news_item&px=MTIyMDUs_item&px=MTIyMDU|publisher=phoronix}}</ref> | |<ref>{{cite web|author=Michael Larabel|title=CoreBreach Game Goes Open-Source|url=http://www.phoronix.com/scan.php?page=news_item&px=MTIyMDUs_item&px=MTIyMDU|publisher=phoronix}}</ref> | ||
|- | |- | ||
− | ! [[wikipedia:Crystal Space]] | + | ! [[wikipedia:Crystal Space|Crystal Space]] |
| C++ | | C++ | ||
| Java, Perl, Python | | Java, Perl, Python | ||
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| Efficient 6-directional height map based geometry (versus traditional [[wikipedia:Polygon soup]] model), hence the name Cube, FPS engine. | | Efficient 6-directional height map based geometry (versus traditional [[wikipedia:Polygon soup]] model), hence the name Cube, FPS engine. | ||
|- | |- | ||
− | ! [[wikipedia:Delta3D]] | + | ! [[wikipedia:Delta3D|Delta3D]] |
| C++ | | C++ | ||
| Python | | Python | ||
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| | | | ||
|- | |- | ||
− | ! [[wikipedia:Dim3]] | + | ! [[wikipedia:Dim3|Dim3]] |
| C++ | | C++ | ||
| JavaScript | | JavaScript | ||
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| | | | ||
|- | |- | ||
− | ! [[wikipedia:DimensioneX Multiplayer Engine]] | + | ! [[wikipedia:DimensioneX Multiplayer Engine|DimensioneX Multiplayer Engine]] |
| Java | | Java | ||
| Java, VBScript | | Java, VBScript | ||
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| Produces browser games with pseudo-3D views. Games can be turned into Facebook Apps. Intended for beginners. | | Produces browser games with pseudo-3D views. Games can be turned into Facebook Apps. Intended for beginners. | ||
|- | |- | ||
− | ! [[wikipedia:Env3D]] | + | ! [[wikipedia:Env3D|Env3D]] |
| Java | | Java | ||
| | | | ||
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| 3D game engine that creates an interface for dynamically adding EnvObjects. Built on [[wikipedia:jMonkeyEngine]] 2.0. Intended for educational use in teaching computer science. | | 3D game engine that creates an interface for dynamically adding EnvObjects. Built on [[wikipedia:jMonkeyEngine]] 2.0. Intended for educational use in teaching computer science. | ||
|- | |- | ||
− | ! [[wikipedia:Exult]] | + | ! [[wikipedia:Exult|Exult]] |
| C++ | | C++ | ||
| | | | ||
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| [[wikipedia:Free software]] re-implementation of the [[wikipedia:Ultima VII]] game engine. | | [[wikipedia:Free software]] re-implementation of the [[wikipedia:Ultima VII]] game engine. | ||
|- | |- | ||
− | ! [[wikipedia:Flixel]] | + | ! [[wikipedia:Flixel|Flixel]] |
| ActionScript | | ActionScript | ||
| | | | ||
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| [[wikipedia:Boilerplate code|Boiler-plate code]] for Flash games. | | [[wikipedia:Boilerplate code|Boiler-plate code]] for Flash games. | ||
|- | |- | ||
− | ! [[wikipedia:Game Editor]] | + | ! [[wikipedia:Game Editor|Game Editor]] |
| | | | ||
| Custom (C styled) | | Custom (C styled) | ||
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| Aimed at the indie game developer ecosystem with similar features to cocos2d-x. | | Aimed at the indie game developer ecosystem with similar features to cocos2d-x. | ||
|- | |- | ||
− | ! [[wikipedia:Gamvas]] | + | ! [[wikipedia:Gamvas|Gamvas]] |
− | | [[wikipedia:JavaScript]] | + | | [[wikipedia:JavaScript|JavaScript]] |
− | | [[wikipedia:JavaScript]] | + | | [[wikipedia:JavaScript|JavaScript]] |
| {{yes}} | | {{yes}} | ||
| 2D | | 2D | ||
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! [[wikipedia:Godot (game engine)|Godot]] | ! [[wikipedia:Godot (game engine)|Godot]] | ||
| C++ | | C++ | ||
− | | [[wikipedia:GDScript]] | + | | [[wikipedia:GDScript|GDScript]] |
| {{yes}} | | {{yes}} | ||
| 2D, 3D | | 2D, 3D | ||
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| Horde3D is a small 3D rendering engine designed for large crowds of animated characters. | | Horde3D is a small 3D rendering engine designed for large crowds of animated characters. | ||
|- | |- | ||
− | ! [[wikipedia:HPL Engine]] | + | ! [[wikipedia:HPL Engine|HPL Engine]] |
| C++ | | C++ | ||
− | | [[wikipedia:AngelScript]] | + | | [[wikipedia:AngelScript|AngelScript]] |
| {{Yes}} | | {{Yes}} | ||
| 3D | | 3D | ||
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! [[wikipedia:Quake engine|id Tech 2 (Quake)]] | ! [[wikipedia:Quake engine|id Tech 2 (Quake)]] | ||
| C | | C | ||
− | | [[wikipedia:QuakeC]] | + | | [[wikipedia:QuakeC|QuakeC]] |
| {{yes}} | | {{yes}} | ||
| 3D | | 3D | ||
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| Better known as the ''Quake II'' engine. | | Better known as the ''Quake II'' engine. | ||
|- | |- | ||
− | ! [[wikipedia:id Tech 3]] | + | ! [[wikipedia:id Tech 3|id Tech 3]] |
| C | | C | ||
| C | | C | ||
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| Better known as the ''Quake III'' engine. | | Better known as the ''Quake III'' engine. | ||
|- | |- | ||
− | ! [[wikipedia:id Tech 4]] | + | ! [[wikipedia:id Tech 4|id Tech 4]] |
| C++ | | C++ | ||
| C++ via [[wikipedia:Dynamic-link library|DLLs]] | | C++ via [[wikipedia:Dynamic-link library|DLLs]] | ||
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| Better known as the ''Doom 3'' engine with a set of good tools and [[wikipedia:MegaTexture]]. | | Better known as the ''Doom 3'' engine with a set of good tools and [[wikipedia:MegaTexture]]. | ||
|- | |- | ||
− | ! [[wikipedia:ioquake3]] | + | ! [[wikipedia:ioquake3|ioquake3]] |
| C | | C | ||
| | | | ||
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| | | | ||
|- | |- | ||
− | ! [[wikipedia:Jake2]] | + | ! [[wikipedia:Jake2|Jake2]] |
| Java | | Java | ||
| | | | ||
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| Java port of the ''Quake II'' game engine. | | Java port of the ''Quake II'' game engine. | ||
|- | |- | ||
− | ! [[wikipedia:jMonkeyEngine]] | + | ! [[wikipedia:jMonkeyEngine|jMonkeyEngine]] |
| Java | | Java | ||
| | | | ||
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| A community-centric project that is used by several commercial game studios. | | A community-centric project that is used by several commercial game studios. | ||
|- | |- | ||
− | ! [[wikipedia:Jogre]] | + | ! [[wikipedia:Jogre|Jogre]] |
| Java | | Java | ||
| | | | ||
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| Used by many schools as part of the course work. | | Used by many schools as part of the course work. | ||
|- | |- | ||
− | ! [[wikipedia:Kivy]] | + | ! [[wikipedia:Kivy|Kivy]] |
| Python | | Python | ||
| Kv | | Kv | ||
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| For rapid development that can make multi-touch apps. | | For rapid development that can make multi-touch apps. | ||
|- | |- | ||
− | ! [[wikipedia:Leadwerks Engine]] | + | ! [[wikipedia:Leadwerks Engine|Leadwerks Engine]] |
| C++ | | C++ | ||
| Lua | | Lua | ||
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| | | | ||
|- | |- | ||
− | ! [[wikipedia:LibGDX]] | + | ! [[wikipedia:LibGDX|LibGDX]] |
| [[wikipedia:Java (programming language)|Java]] | | [[wikipedia:Java (programming language)|Java]] | ||
| | | | ||
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| Libgdx is a Java game development framework that provides a unified API that works across all supported platforms. | | Libgdx is a Java game development framework that provides a unified API that works across all supported platforms. | ||
|- | |- | ||
− | ! [[wikipedia:M.U.G.E.N]] | + | ! [[wikipedia:M.U.G.E.N|M.U.G.E.N]] |
| C | | C | ||
| | | | ||
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| | | | ||
|- | |- | ||
− | ! [[wikipedia:OGRE]] | + | ! [[wikipedia:OGRE|OGRE]] |
| C++ | | C++ | ||
− | | [[wikipedia:C++]] | + | | [[wikipedia:C++|C++]] |
| {{yes}} | | {{yes}} | ||
| 3D | | 3D | ||
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|- | |- | ||
! [[wikipedia:NScripter|ONScripter]] | ! [[wikipedia:NScripter|ONScripter]] | ||
− | | [[wikipedia:NScripter]] | + | | [[wikipedia:NScripter|NScripter]] |
− | | [[wikipedia:NScripter]] | + | | [[wikipedia:NScripter|NScripter]] |
| {{yes}} | | {{yes}} | ||
| 2D | | 2D | ||
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| Used to develop [[wikipedia:visual novel]]s and first-person [[wikipedia:adventure game]]s. | | Used to develop [[wikipedia:visual novel]]s and first-person [[wikipedia:adventure game]]s. | ||
|- | |- | ||
− | ! [[wikipedia:OpenClonk]] | + | ! [[wikipedia:OpenClonk|OpenClonk]] |
| C++ | | C++ | ||
| C4Script | | C4Script | ||
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| Engine for 2D action/strategy platformers with 3D graphics. | | Engine for 2D action/strategy platformers with 3D graphics. | ||
|- | |- | ||
− | ! [[wikipedia:OpenSimulator]] | + | ! [[wikipedia:OpenSimulator|OpenSimulator]] |
| C# | | C# | ||
| [[wikipedia:Linden Scripting Language|LSL]] | | [[wikipedia:Linden Scripting Language|LSL]] | ||
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| A server platform for hosting virtual worlds that is compatible with Second Life clients. | | A server platform for hosting virtual worlds that is compatible with Second Life clients. | ||
|- | |- | ||
− | ! [[wikipedia:ORX]] | + | ! [[wikipedia:ORX|ORX]] |
| C/C++ | | C/C++ | ||
| Custom | | Custom | ||
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| 3D accelerated | | 3D accelerated | ||
|- | |- | ||
− | ! [[wikipedia:Panda3D]] | + | ! [[wikipedia:Panda3D|Panda3D]] |
| C++ | | C++ | ||
| Python | | Python | ||
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| | | | ||
|- | |- | ||
− | ! [[wikipedia:PlayCanvas]] | + | ! [[wikipedia:PlayCanvas|PlayCanvas]] |
− | | [[wikipedia:JavaScript]] | + | | [[wikipedia:JavaScript|JavaScript]] |
− | | [[wikipedia:JavaScript]] | + | | [[wikipedia:JavaScript|JavaScript]] |
| {{yes}} | | {{yes}} | ||
| 3D | | 3D | ||
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|Users can work on a game at the same time via online browser and publish to multiple platforms. Engine uses WebGL and includes physics. | |Users can work on a game at the same time via online browser and publish to multiple platforms. Engine uses WebGL and includes physics. | ||
|- | |- | ||
− | ! [[wikipedia:PlayN]] | + | ! [[wikipedia:PlayN|PlayN]] |
− | | [[wikipedia:Java]] | + | | [[wikipedia:Java|Java]] |
| | | | ||
| {{yes}} | | {{yes}} | ||
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| | | | ||
|- | |- | ||
− | ! [[wikipedia:PLIB]] | + | ! [[wikipedia:PLIB|PLIB]] |
| C++ | | C++ | ||
| | | | ||
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| Designed for RTS games. | | Designed for RTS games. | ||
|- | |- | ||
− | ! [[wikipedia:Ren'Py]] | + | ! [[wikipedia:Ren'Py|Ren'Py]] |
| [[wikipedia:Python (programming language)|Python]] | | [[wikipedia:Python (programming language)|Python]] | ||
− | | [[wikipedia:Pygame]] | + | | [[wikipedia:Pygame|Pygame]] |
| {{yes}} | | {{yes}} | ||
| 2D | | 2D | ||
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| Used to develop [[wikipedia:visual novel]]s and first-person [[wikipedia:adventure game]]s. | | Used to develop [[wikipedia:visual novel]]s and first-person [[wikipedia:adventure game]]s. | ||
|- | |- | ||
− | ! [[wikipedia:Retribution Engine]] | + | ! [[wikipedia:Retribution Engine|Retribution Engine]] |
| C++ | | C++ | ||
| | | | ||
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|- | |- | ||
! [[wikipedia:Spring (game engine)|Spring]] | ! [[wikipedia:Spring (game engine)|Spring]] | ||
− | | [[wikipedia:C++]] | + | | [[wikipedia:C++|C++]] |
− | | [[wikipedia:C (programming language)|C]], [[wikipedia:C++]], [[wikipedia:JVM Languages|Java/JVM]], [[wikipedia:Lua (programming language)|Lua]], [[wikipedia:Python (programming language)|Python]] | + | | [[wikipedia:C (programming language)|C]], [[wikipedia:C++|C++]], [[wikipedia:JVM Languages|Java/JVM]], [[wikipedia:Lua (programming language)|Lua]], [[wikipedia:Python (programming language)|Python]] |
| {{yes}} | | {{yes}} | ||
| 3D | | 3D | ||
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| [[wikipedia:Real-time strategy|RTS]], simulated events, [[wikipedia:OpenGL]] | | [[wikipedia:Real-time strategy|RTS]], simulated events, [[wikipedia:OpenGL]] | ||
|- | |- | ||
− | ! [[wikipedia:Starling Framework]] | + | ! [[wikipedia:Starling Framework|Starling Framework]] |
| ActionScript | | ActionScript | ||
| | | | ||
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| Recreates the traditional [[wikipedia:Adobe Flash|Flash]] display list architecture on top of [[wikipedia:Graphics Processing Unit|accelerated graphics hardware]]. | | Recreates the traditional [[wikipedia:Adobe Flash|Flash]] display list architecture on top of [[wikipedia:Graphics Processing Unit|accelerated graphics hardware]]. | ||
|- | |- | ||
− | ! [[wikipedia:StepMania]] | + | ! [[wikipedia:StepMania|StepMania]] |
| C++ | | C++ | ||
| Lua | | Lua | ||
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| A rhythm video game and engine that was originally developed as a simulator of Konami's [[wikipedia:Dance Dance Revolution|DDR]]. | | A rhythm video game and engine that was originally developed as a simulator of Konami's [[wikipedia:Dance Dance Revolution|DDR]]. | ||
|- | |- | ||
− | ! [[wikipedia:Stratagus]] | + | ! [[wikipedia:Stratagus|Stratagus]] |
| C | | C | ||
| Lua | | Lua | ||
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|- | |- | ||
! [[wikipedia:Torque (game engine)|Torque3D]] | ! [[wikipedia:Torque (game engine)|Torque3D]] | ||
− | | [[wikipedia:C++]] | + | | [[wikipedia:C++|C++]] |
| TorqueScript | | TorqueScript | ||
| {{yes}} | | {{yes}} | ||
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! Turbulenz | ! Turbulenz | ||
| [[wikipedia:TypeScript]] | | [[wikipedia:TypeScript]] | ||
− | | [[wikipedia:JavaScript]] | + | | [[wikipedia:JavaScript|JavaScript]] |
| {{yes}} | | {{yes}} | ||
| 2D, 3D | | 2D, 3D | ||
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| {{cn|date=July 2015}} | | {{cn|date=July 2015}} | ||
|- | |- | ||
− | ! [[wikipedia:Visual Pinball]] | + | ! [[wikipedia:Visual Pinball|Visual Pinball]] |
| C++ | | C++ | ||
| VBScript | | VBScript | ||
Line 645: | Line 645: | ||
| | | | ||
|- | |- | ||
− | ! [[wikipedia:Wintermute Engine]] | + | ! [[wikipedia:Wintermute Engine|Wintermute Engine]] |
| | | | ||
| C-like syntax | | C-like syntax | ||
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| The "lite" version lacks the 3D Actor function | | The "lite" version lacks the 3D Actor function | ||
|- | |- | ||
− | ! [[wikipedia:WorldForge]] | + | ! [[wikipedia:WorldForge|WorldForge]] |
| C++ | | C++ | ||
| Lua (client), Python (server) | | Lua (client), Python (server) | ||
Line 665: | Line 665: | ||
| MMORPG framework consisting of Libraries, Server, Client, and Media. | | MMORPG framework consisting of Libraries, Server, Client, and Media. | ||
|- | |- | ||
− | ! [[wikipedia:ZGameEditor]] | + | ! [[wikipedia:ZGameEditor|ZGameEditor]] |
| [[wikipedia:Embarcadero Delphi|Delphi]] | | [[wikipedia:Embarcadero Delphi|Delphi]] | ||
| Custom | | Custom | ||
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| A lightweight game engine and IDE. | | A lightweight game engine and IDE. | ||
|- | |- | ||
− | ! [[wikipedia:Zest3D]] | + | ! [[wikipedia:Zest3D|Zest3D]] |
− | | [[wikipedia:ActionScript 3]], C++ | + | | [[wikipedia:ActionScript 3|ActionScript 3]], C++ |
| Lua | | Lua | ||
| {{yes}} | | {{yes}} | ||
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|- class="sortbottom" | |- class="sortbottom" | ||
! style="width: 12em" | Name | ! style="width: 12em" | Name | ||
− | ! Primary [[wikipedia:programming language]] | + | ! Primary [[wikipedia:programming language|programming language]] |
! [[wikipedia:Scripting language|Scripting]] | ! [[wikipedia:Scripting language|Scripting]] | ||
! Cross-platform | ! Cross-platform |
Revision as of 21:05, 13 April 2016
Adaptation of the list of game engines. Only opensource & libre game engines are kept.
Contents
Comparaison
Ogre
Torque 3D
http://www.garagegames.com/products/torque-3d/