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Difference between revisions of "Tech:GameEngines"

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https://en.wikipedia.org/wiki/List_of_game_engines
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Adaptation of the [[wikipedia:List_of_game_engines| list of game engines]]. Only opensource & libre game engines are kept.
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 +
{|class="wikitable sortable" style="text-align: center; font-size: 85%; width: auto; table-layout: fixed;"
 +
|-
 +
! style="width: 12em" | Name
 +
! Primary [[programming language]]
 +
! [[Scripting language|Scripting]]
 +
! Cross-platform
 +
! 2D/3D oriented
 +
! [[Computing platform|Target platform]]
 +
! Notable games
 +
! License
 +
! class="unsortable" | Notes and references
 +
|-
 +
! [[Adventure Game Studio]]
 +
| [[C++]]
 +
| AGSScript
 +
| {{yes}}
 +
| 2D
 +
| [[Microsoft Windows|Windows]], [[Linux]]
 +
| [[Chzo Mythos]], [[The Blackwell Series]]
 +
| [[Artistic License|Artistic License 2.0]]
 +
| Mostly used to develop third-person [[pre-rendered]] [[graphical adventure games]], one of the most popular for developing amateur [[adventure game]]s.
 +
|-
 +
! [[Aleph One (game engine)|Aleph One]]
 +
| C++
 +
| Lua, Marathon markup language
 +
| {{yes}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
|Aleph One (''[[Marathon (video game)|Marathon]]'' [[Remake (software)|remake]])
 +
| [[GNU General Public License|GPL]]
 +
| FPS engine
 +
|-
 +
! [[Allegro (software)|Allegro]]
 +
| [[C (programming language)|C]]
 +
| [[Ada (programming language)|Ada]], [[C++]], [[C Sharp (programming language)|C#]], [[D (programming language)|D]], [[Lisp (programming language)|Lisp]], [[Lua (programming language)|Lua]], [[Mercury (programming language)|Mercury]], [[Pascal (programming language)|Pascal]], [[Perl]], [[Python (programming language)|Python]], [[Scheme (programming language)|Scheme]]
 +
| {{yes}}
 +
| 2D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Raspberry Pi]], [[DOS]]
 +
|
 +
| [[zlib License|zlib]]
 +
| Graphics, audio, and input.
 +
|-
 +
! [[Frogatto & Friends| Anura]]
 +
| C++
 +
|
 +
| {{yes}}
 +
| 2D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]], [[BlackBerry 10]]
 +
| [[Frogatto & Friends]]
 +
| [[zlib License|zlib]]
 +
| {{cn|date=July 2015}}
 +
|-
 +
! [[Ardor3D]]
 +
| Java
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Cross-platform]]
 +
|
 +
| [[zlib License|zlib]]
 +
| Fork of [[jMonkeyEngine]] 2.0
 +
|-
 +
! [[Blend4Web]]
 +
| [[JavaScript]], [[Python (programming language)|Python]], [[C (programming language)|C]], [[C++]]
 +
| [[JavaScript]]
 +
| {{yes}}
 +
| 3D
 +
| [[WebGL]], [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]]
 +
| ''[[Experience Curiosity]]'', ''[[Petigor's Tale]]'', ''[[Back to the Middle Ages]]''
 +
| [[GPLv3]] or [[commercial software|commercial]]
 +
| Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite [[Blender_(software)|Blender]].<ref name="blend4web_about">{{cite web|url=https://www.blend4web.com/en/about/ | title=Blend4Web Official Site - About |publisher=Blend4Web.com |date= |accessdate=2015-06-22}}</ref>
 +
|-
 +
! [[Game Blender|Blender]]
 +
| C, C++
 +
| Python
 +
| {{yes}}
 +
| 2D, 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[Solaris (operating system)|Solaris]]
 +
| ''[[Yo Frankie!]]'', ''[[Sintel The Game]]'', ''ColorCube''
 +
| [[GNU General Public License|GPL]]
 +
| 2D/3D game engine packaged in a 3D modeler with integrated Bullet physics library.<ref>{{cite web|url=http://www.blender.org/development/coding-guides/installation-policy/|archiveurl=http://web.archive.org/web/20090325145255/http://www.blender.org/development/coding-guides/installation-policy/ |archivedate=2009-03-25 |title=blender.org - Installation Policy|publisher=Web.archive.org |date=2009-03-25 |accessdate=2012-08-21}}</ref><ref>{{cite web|url=http://www.blender.org/features-gallery/features/#c883 |title=Features |publisher=blender.org|date= |accessdate=2012-08-21}}</ref>
 +
|-
 +
! [[Build (game engine)|Build engine]]
 +
| C
 +
|
 +
| {{yes}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[DOS]]
 +
| ''[[Duke Nukem 3D]]'', ''[[Shadow Warrior]]'', ''[[Blood (video game)|Blood]]'', ''[[Redneck Rampage]]''
 +
| Custom (?)
 +
| [[First-person shooter engine|FPS engine]], [[2.5D]] (2D grid base geometry.)
 +
|-
 +
! [[Cafu Engine]]
 +
| C++
 +
| [[Lua (programming language)|Lua]]
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
|
 +
| [[GNU General Public License|GPL]] or [[proprietary software|Proprietary]]
 +
| Includes a map editor and networking.<ref>{{cite web|url=http://www.cafu.de/features |title=Feature List – Cafu 3D Game and Graphics Engine|publisher=Cafu.de |date=2012-04-18 |accessdate=2012-08-21}}</ref>
 +
|-
 +
! [[ClanLib]]
 +
| C++
 +
|
 +
| {{yes}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
|
 +
| [[zlib License|zlib]]
 +
|
 +
|-
 +
! [[Cocos2d|Cocos2d, Cocos2d-x, Cocos2d-html5]]
 +
| C++, Python, [[Objective-C]], JavaScript
 +
| JavaScript, Java, Lua
 +
| {{yes}}
 +
| 2D, 2.5D, 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]], [[BlackBerry]], [[Tizen]]
 +
| Hardest Game Ever 2, DQMSL, Tiny Village, Badland, Small Street, Tiny Tower, Pocket Planes, Hill Climb, Star Thief, Geometry Dash
 +
| [[MIT License|MIT]]
 +
| iOS target uses Objective-C. Android target binds to Java.
 +
|-
 +
! [[Codea]]
 +
| [[Lua (programming language)|Lua]]
 +
|
 +
| {{no}}
 +
| 2D
 +
| [[iOS]]
 +
| Cargo-Bot
 +
|[[Apache License|Apache 2.0]]
 +
|
 +
|-
 +
! [[Construct (game engine)|Construct]]
 +
| C++
 +
| Javascript
 +
| {{Yes}}
 +
| 2D
 +
| [[Microsoft Windows]], [[OS X]], [[Wii U]], [[HTML5]] capable [[internet browser]]s
 +
|
 +
| [[Proprietary software|Proprietary]], [[GPL]]
 +
| Classic version available under GPL.
 +
|-
 +
! ''Core3D''
 +
| [[Objective-C]]
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]]
 +
| CoreBreach
 +
| 3D Engine [[MIT License|MIT]], Source Code [[GNU General Public License|GPL v2]]
 +
|<ref>{{cite web|author=Michael Larabel|title=CoreBreach Game Goes Open-Source|url=http://www.phoronix.com/scan.php?page=news_item&px=MTIyMDUs_item&px=MTIyMDU|publisher=phoronix}}</ref>
 +
|-
 +
! [[Crystal Space]]
 +
| C++
 +
| Java, Perl, Python
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| [[Keepsake (video game)|Keepsake]], The Crystal Scrolls, [[Yo Frankie!]]
 +
| [[GNU Lesser General Public License|LGPL]]
 +
|
 +
|-
 +
!  ''[[Cube (video game)|Cube]]''
 +
| C++
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| [[AssaultCube]], [[Cube (video game)|Cube]]
 +
| [[zlib License|zlib]]
 +
| Previous generation (means it has a successor), 2D grid-based system, optimized for outdoor rather than indoor maps.
 +
|-
 +
!  ''[[Cube 2: Sauerbraten|Cube 2]]''
 +
| C++
 +
| CubeScript
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| [[Cube 2: Sauerbraten|Cube 2]], [[Red Eclipse]]
 +
| [[zlib License|zlib]]
 +
| Efficient 6-directional height map based geometry (versus traditional [[Polygon soup]] model), hence the name Cube, FPS engine.
 +
|-
 +
! [[Delta3D]]
 +
| C++
 +
| Python
 +
| {{yes}}
 +
| 2.5D
 +
| [[Cross-platform]]
 +
|
 +
| [[GNU Lesser General Public License|LGPL]]
 +
|
 +
|-
 +
! [[Dim3]]
 +
| C++
 +
| JavaScript
 +
| {{yes}}
 +
| 3D
 +
| [[Cross-platform]]
 +
|
 +
| [[MIT License|MIT]]
 +
|
 +
|-
 +
! [[DimensioneX Multiplayer Engine]]
 +
| Java
 +
| Java, VBScript
 +
| {{yes}}
 +
| 2.5D
 +
| [[Cross-platform]]
 +
| Underworld Online
 +
| [[GNU General Public License|GPL]]
 +
| Produces browser games with pseudo-3D views. Games can be turned into Facebook Apps. Intended for beginners.
 +
|-
 +
! [[Env3D]]
 +
| Java
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Cross-platform]]
 +
|
 +
| [[GNU General Public License|GPL]]
 +
| 3D game engine that creates an interface for dynamically adding EnvObjects. Built on [[jMonkeyEngine]] 2.0. Intended for educational use in teaching computer science.
 +
|-
 +
! [[Exult]]
 +
| C++
 +
|
 +
| {{yes}}
 +
| 2D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[BSD]]
 +
|
 +
| [[GNU General Public License|GPL]]
 +
| [[Free software]] re-implementation of the [[Ultima VII]] game engine.
 +
|-
 +
! [[Flixel]]
 +
| ActionScript
 +
|
 +
| {{yes}}
 +
| 2D
 +
|
 +
| Various games by [[Gregory Weir]]
 +
| [[MIT License|MIT]]
 +
| [[Boilerplate code|Boiler-plate code]] for Flash games.
 +
|-
 +
! [[Game Editor]]
 +
|
 +
| Custom (C styled)
 +
| {{Yes}}
 +
| 2D
 +
| [[iPhone]], [[iPad]], [[Mac OS X]], [[Microsoft Windows|Windows]] (95-Windows 7), [[Linux]], Windows-based [[Smartphone]]s, [[GP2X]], Pocket PCs, [[Handheld PC]]s
 +
| Notable games
 +
| [[GNU General Public License|GPL]] / [[Proprietary software|Proprietary]]
 +
|
 +
|-
 +
! [[GamePlay (game engine)|GamePlay3D]]
 +
| C++
 +
| [[Lua (programming language)|Lua]]
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[BlackBerry 10]], [[Android (operating system)|Android]]
 +
|
 +
| [[Apache License|Apache 2.0]]
 +
| Aimed at the indie game developer ecosystem with similar features to cocos2d-x.
 +
|-
 +
! [[Gamvas]]
 +
| [[JavaScript]]
 +
| [[JavaScript]]
 +
| {{yes}}
 +
| 2D
 +
| [[HTML5]]
 +
|
 +
| [[MIT license|MIT]]
 +
| [[HTML5]] canvas game engine with [[Box2D]] integration.
 +
|-
 +
! [[Godot (game engine)|Godot]]
 +
| C++
 +
| [[GDScript]]
 +
| {{yes}}
 +
| 2D, 3D
 +
| [[Cross-platform]]
 +
|
 +
| [[MIT license|MIT]]
 +
|
 +
|-
 +
! [[Horde3D (game engine)|Horde3D]]
 +
| C++
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]]
 +
|
 +
| [[Eclipse Public License|EPL]]
 +
| Horde3D is a small 3D rendering engine designed for large crowds of animated characters.
 +
|-
 +
! [[HPL Engine]]
 +
| C++
 +
| [[AngelScript]]
 +
| {{Yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
|''[[Penumbra: Overture]]'', ''[[Penumbra: Black Plague]]'', ''[[Penumbra: Requiem]]'', ''[[Amnesia: The Dark Descent]]'', ''[[Amnesia: A Machine for Pigs]]'', ''[[Soma (video game)]]''
 +
| [[Proprietary software|Proprietary]], [[GNU General Public License]]
 +
| HPL is a cross-platform game engine which is compatible with the OpenGL, OpenAL, and Newton Game Dynamics libraries. One of the engine's defining features is its ability for advanced object interaction through the use of Newton's physics code. HPL Engine 1, the first version, is available under GPL.
 +
|-
 +
! [[Doom engine|id Tech 1 (Doom)]]
 +
| C
 +
| ACS
 +
| {{yes}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| ''[[Doom (1993 video game)|Doom]]'', ''[[Doom II: Hell on Earth|Doom II]]'', ''[[Heretic (video game)|Heretic]]'', ''[[Hexen: Beyond Heretic|Hexen]]'', ''[[Strife (video game)|Strife]]'', ''[[Chex Quest]]''
 +
| [[GNU General Public License|GPL]]
 +
| 2D-based level geometry, sprites, and particles, uses clever methods to give the illusion of 3D depth.
 +
|-
 +
! [[Quake engine|id Tech 2 (Quake)]]
 +
| C
 +
| [[QuakeC]]
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| [[Quake (video game)|Quake]]
 +
| [[GNU General Public License|GPL]]
 +
| First [[3D computer graphics|true 3D]] id Tech engine.
 +
|-
 +
! [[Quake II engine|id Tech 2 (Quake II)]]
 +
| C
 +
| C
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| ''[[Quake II]]''
 +
| [[GNU General Public License|GPL]]
 +
| Better known as the ''Quake II'' engine.
 +
|-
 +
! [[id Tech 3]]
 +
| C
 +
| C
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| ''[[Quake III Arena]]''
 +
| [[GNU General Public License|GPL]]
 +
| Better known as the ''Quake III'' engine.
 +
|-
 +
! [[id Tech 4]]
 +
| C++
 +
| C++ via [[Dynamic-link library|DLLs]]
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| ''[[Doom 3]]'', ''[[Doom 3 BFG Edition|Doom 3: BFG Edition]]'', ''[[Quake 4]]''
 +
| [[GNU General Public License|GPL]]
 +
| Better known as the ''Doom 3'' engine with a set of good tools and [[MegaTexture]].
 +
|-
 +
! [[ioquake3]]
 +
| C
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| ''[[Urban Terror]]''
 +
| [[GNU General Public License|GPL]]
 +
|
 +
|-
 +
! [[Jake2]]
 +
| Java
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Cross-platform]]
 +
|
 +
| [[GNU General Public License|GPL]]
 +
| Java port of the ''Quake II'' game engine.
 +
|-
 +
! [[jMonkeyEngine]]
 +
| Java
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Cross-platform]]
 +
|
 +
| [[BSD Licenses|BSD]]
 +
| A community-centric project that is used by several commercial game studios.
 +
|-
 +
! [[Jogre]]
 +
| Java
 +
|
 +
| {{yes}}
 +
| 2D
 +
| [[Cross-platform]]
 +
|
 +
| [[GNU General Public License|GPL]]
 +
| Used by many schools as part of the course work.
 +
|-
 +
! [[Kivy]]
 +
| Python
 +
| Kv
 +
| {{yes}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]], [[Android (operating system)|Android]]
 +
| Deflectouch, FishLife
 +
| [[MIT License|MIT]]
 +
| For rapid development that can make multi-touch apps.
 +
|-
 +
! [[Leadwerks Engine]]
 +
| C++
 +
| Lua
 +
| {{Yes}}
 +
| 3D
 +
| [[Linux as a gaming platform|Linux]], [[Windows Vista]], [[Windows 7]], [[Windows 8]]
 +
|
 +
| [[Proprietary software|Proprietary]]
 +
|
 +
|-
 +
! [[LibGDX]]
 +
| [[Java (programming language)|Java]]
 +
|
 +
| {{yes}}
 +
| 2D, 3D
 +
| [[Linux|GNU/Linux]], [[Windows]], [[OS X|Mac OS X]], [[iOS]], [[Android (operating system)|Android]], [[Java applet]], [[WebGL]]
 +
|
 +
| [[Apache License|Apache 2.0]]
 +
| Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
 +
|-
 +
! [[M.U.G.E.N]]
 +
| C
 +
|
 +
| {{Yes}}
 +
| 2D
 +
| [[Linux]], [[MS-DOS]], [[Microsoft Windows]], [[Mac OS X]]
 +
|
 +
| [[Freeware]]
 +
| Used [[Allegro (software)|Allegro]] initially, now relies on [[Simple DirectMedia Layer|SDL]]
 +
|-
 +
! LÖVE
 +
| C++
 +
| Lua
 +
| {{yes}}
 +
| 2D
 +
| [[iOS]], [[Android (operating system)|Android]], [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[NetBSD]], [[FreeBSD]], [[OpenBSD]], [[Solaris (operating system)|Solaris]],and all platforms supportted by pkgsrc<ref>{{cite web|url=http://pkgsrc.se/wip/love|title=pkgsrc.se - The NetBSD package collection|work=pkgsrc.se|accessdate=19 August 2015}}</ref>
 +
| [[Mari0]], Journey to the Center of Hawkthorne
 +
| [[zlib License|zlib]]
 +
| <ref>{{cite book|last1=Akinlaja|first1=Damilare|title=LÖVE2d for Lua Game Programming|isbn=978-1782161608|accessdate=22 December 2015}}</ref>
 +
|-
 +
! [[Moai (game development platform)|Moai SDK]]
 +
| C++
 +
| Lua
 +
| {{yes}}
 +
| 2D
 +
| [[Microsoft Windows|Windows]], [[OS X]], [[iOS]], [[Android (operating system)|Android]], [[Linux]]
 +
| Crimson Steam Pirates, [[Broken Age]], [[Lost in Paradise (game)|Lost in Paradise]]
 +
| [[CPAL]]
 +
|
 +
|-
 +
! [[OGRE]]
 +
| C++
 +
| [[C++]]
 +
| {{yes}}
 +
| 3D
 +
| [[Linux]], Windows (all major versions), OS X, [[Google Native Client|NaCl]], [[WinRT]], [[Windows Phone 8]], [[iOS]] and [[Android (operating system)|Android]]
 +
| [[Torchlight]]
 +
| [[MIT License|MIT]]
 +
| 3D rendering engine used by several games.
 +
|-
 +
! [[NScripter|ONScripter]]
 +
| [[NScripter]]
 +
| [[NScripter]]
 +
| {{yes}}
 +
| 2D
 +
| [[Microsoft Windows|Windows]], [[OS X|Mac OS X]], [[Linux]], [[Dreamcast]], [[PlayStation Portable|PSP]], [[iOS]]
 +
| [[Narcissu]], [[Saya no Uta]], [[Tsukihime]]
 +
| [[GNU General Public License|GPL]]
 +
| Used to develop [[visual novel]]s and first-person [[adventure game]]s.
 +
|-
 +
! [[OpenClonk]]
 +
| C++
 +
| C4Script
 +
| {{yes}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[Mac OS X]]
 +
| [[OpenClonk]]
 +
| [[ISC license|ISC]]
 +
| Engine for 2D action/strategy platformers with 3D graphics.
 +
|-
 +
! [[OpenSimulator]]
 +
| C#
 +
| [[Linden Scripting Language|LSL]]
 +
| {{yes}}
 +
| 3D
 +
|
 +
|
 +
| [[BSD Licenses|BSD]]
 +
| A server platform for hosting virtual worlds that is compatible with Second Life clients.
 +
|-
 +
! [[ORX]]
 +
| C/C++
 +
| Custom
 +
| {{yes}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[Mac OS X]], [[iOS]], [[Android (operating system)|Android]]
 +
| Le Magasin des Suicides
 +
| [[zlib License|zlib]]
 +
| 3D accelerated
 +
|-
 +
! [[Panda3D]]
 +
| C++
 +
| Python
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[iOS]]
 +
| ''[[Toontown Online]]'', ''[[Pirates of the Caribbean Online]]''
 +
| [[BSD licenses|BSD]]
 +
|
 +
|-
 +
! [[PlayCanvas]]
 +
| [[JavaScript]]
 +
| [[JavaScript]]
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]] [[Linux]] [[Mac OS X]] [[iOS]] [[HTML5]] [[Android (operating system)|Android]]
 +
| Swoop, Zombie Pac-man
 +
| [[MIT License|MIT]]
 +
|Users can work on a game at the same time via online browser and publish to multiple platforms. Engine uses WebGL and includes physics.
 +
|-
 +
! [[PlayN]]
 +
| [[Java]]
 +
|
 +
| {{yes}}
 +
| 2D
 +
| [[iOS]], [[Android (operating system)|Android]], [[HTML5]], [[Microsoft Windows|Windows]], [[Linux]]
 +
| Angry Birds Chrome
 +
| [[Apache License|Apache 2.0]]
 +
|
 +
|-
 +
! [[PLIB]]
 +
| C++
 +
|
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
|
 +
| [[GNU Lesser General Public License|LGPL]]
 +
|
 +
|-
 +
! [[0 A.D. (video game)#Game engine|Pyrogenesis]]
 +
| C++
 +
| JavaScript
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| [[0 A.D. (video game)|0 A.D.]]
 +
| [[GNU Lesser General Public License|GPL]]
 +
| Designed for RTS games.
 +
|-
 +
! [[Ren'Py]]
 +
| [[Python (programming language)|Python]]
 +
| [[Pygame]]
 +
| {{yes}}
 +
| 2D
 +
| [[Microsoft Windows|Windows]], [[OS X|Mac OS X]], [[Linux]], [[Android (operating system)|Android]], [[OpenBSD]]
 +
| [[Analogue: A Hate Story]], [[Jisei (video game series)|Jisei]], [[Katawa Shoujo]]
 +
| [[MIT License|MIT]]
 +
| Used to develop [[visual novel]]s and first-person [[adventure game]]s.
 +
|-
 +
! [[Retribution Engine]]
 +
| C++
 +
|
 +
| {{no}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]]
 +
|
 +
| [[GNU General Public License|GPL]]
 +
| For first person shooter games
 +
|-
 +
! [[Spring (game engine)|Spring]]
 +
| [[C++]]
 +
| [[C (programming language)|C]], [[C++]], [[JVM Languages|Java/JVM]], [[Lua (programming language)|Lua]], [[Python (programming language)|Python]]
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]]
 +
| [[Spring: Balanced Annihilation#Balanced Annihilation|Balanced Annihilation]], [[Spring (game engine)#Zero-K|Zero-K]]
 +
| [[GNU General Public License|GPL]]
 +
| [[Real-time strategy|RTS]], simulated events, [[OpenGL]]
 +
|-
 +
! [[Starling Framework]]
 +
| ActionScript
 +
|
 +
| {{yes}}
 +
| 2D
 +
| [[Windows]], [[OS X|Mac OS X]], [[Linux|GNU/Linux]], [[iOS]], [[Android (operating system)|Android]]
 +
| [[Angry Birds Friends]], [[Incredipede]]
 +
| [[Simplified BSD License|Simplified BSD]]
 +
| Recreates the traditional [[Adobe Flash|Flash]] display list architecture on top of [[Graphics Processing Unit|accelerated graphics hardware]].
 +
|-
 +
! [[StepMania]]
 +
| C++
 +
| Lua
 +
| {{yes}}
 +
| 3D
 +
| [[Cross-platform]]
 +
| [[In the Groove (series)|In the Groove]], [[Pump It Up Pro]], [[Pump It Up Infinity]]
 +
| [[MIT License|MIT]]
 +
| A rhythm video game and engine that was originally developed as a simulator of Konami's [[Dance Dance Revolution|DDR]].
 +
|-
 +
! [[Stratagus]]
 +
| C
 +
| Lua
 +
| {{yes}}
 +
| 2D
 +
| [[Linux]]
 +
| [[Bos Wars]]
 +
| [[GNU General Public License|GPL]]
 +
| For real-time strategy games
 +
|-
 +
! [[Torque (game engine)|Torque3D]]
 +
| [[C++]]
 +
| TorqueScript
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]] no more supported
 +
| [[Marble Blast Gold]], [[ThinkTanks]], [[Tribes 2]], [[Villagers and Heroes]], [[Blockland_(video_game)|Blockland]]
 +
| [[MIT License|MIT]]
 +
| Includes multiplayer network code, seamless indoor/outdoor rendering engines, skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language.
 +
|-
 +
! Turbulenz
 +
| [[TypeScript]]
 +
| [[JavaScript]]
 +
| {{yes}}
 +
| 2D, 3D
 +
| [[HTML5]], [[iOS]], [[Android (operating system)|Android]]
 +
| Polycraft, Save the Day, Score Rush
 +
| [[MIT License|MIT]]
 +
| {{cn|date=July 2015}}
 +
|-
 +
! [[Visual Pinball]]
 +
| C++
 +
| VBScript
 +
| {{No}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]]
 +
|
 +
| [[MAME#License|MAME like license]]
 +
|
 +
|-
 +
! [[Wintermute Engine]]
 +
|
 +
| C-like syntax
 +
| {{No}}
 +
| 2.5D
 +
| [[Microsoft Windows|Windows]]
 +
|
 +
| [[Donationware]], [[MIT License]]
 +
| The "lite" version lacks the 3D Actor function
 +
|-
 +
! [[WorldForge]]
 +
| C++
 +
| Lua (client), Python (server)
 +
| {{yes}}
 +
| 3D
 +
|
 +
|
 +
| [[GNU General Public License|GPL]]
 +
| MMORPG framework consisting of Libraries, Server, Client, and Media.
 +
|-
 +
! [[ZGameEditor]]
 +
| [[Embarcadero Delphi|Delphi]]
 +
| Custom
 +
| {{yes}}
 +
| 3D
 +
| [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[Android (operating system)|Android]]
 +
|
 +
| [[MIT License|MIT]]
 +
| A lightweight game engine and IDE.
 +
|-
 +
! [[Zest3D]]
 +
| [[ActionScript 3]], C++
 +
| Lua
 +
| {{yes}}
 +
| 3D
 +
| [[World Wide Web|Web]], [[Microsoft Windows|Windows]], [[Linux]], [[OS X]], [[Android (operating system)|Android]], [[iOS]], [[BlackBerry]]
 +
|
 +
| [[Boost License|Boost]]
 +
|
 +
|- class="sortbottom"
 +
! style="width: 12em" | Name
 +
! Primary [[programming language]]
 +
! [[Scripting language|Scripting]]
 +
! Cross-platform
 +
! 2D/3D oriented
 +
! [[Computing platform|Platform]]
 +
! Notable games
 +
! License
 +
! class="unsortable" | Notes and references
 +
|}
 +
 
  
 
== Ogre ==
 
== Ogre ==

Revision as of 20:35, 13 April 2016

Adaptation of the list of game engines. Only opensource & libre game engines are kept.

Name Primary programming language Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references
Adventure Game Studio C++ AGSScript Yes 2D Windows, Linux Chzo Mythos, The Blackwell Series Artistic License 2.0 Mostly used to develop third-person pre-rendered graphical adventure games, one of the most popular for developing amateur adventure games.
Aleph One C++ Lua, Marathon markup language Yes 2.5D Windows, Linux, OS X Aleph One (Marathon remake) GPL FPS engine
Allegro C Ada, C++, C#, D, Lisp, Lua, Mercury, Pascal, Perl, Python, Scheme Yes 2D Windows, Linux, OS X, iOS, Raspberry Pi, DOS zlib Graphics, audio, and input.
Anura C++ Yes 2D Windows, Linux, OS X, iOS, Android, BlackBerry 10 Frogatto & Friends zlib Template:Cn
Ardor3D Java Yes 3D Cross-platform zlib Fork of jMonkeyEngine 2.0
Blend4Web JavaScript, Python, C, C++ JavaScript Yes 3D WebGL, Windows, Linux, OS X, iOS, Android Experience Curiosity, Petigor's Tale, Back to the Middle Ages GPLv3 or commercial Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender.[1]
Blender C, C++ Python Yes 2D, 3D Windows, Linux, OS X, Solaris Yo Frankie!, Sintel The Game, ColorCube GPL 2D/3D game engine packaged in a 3D modeler with integrated Bullet physics library.[2][3]
Build engine C Yes 2.5D Windows, Linux, OS X, DOS Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage Custom (?) FPS engine, 2.5D (2D grid base geometry.)
Cafu Engine C++ Lua Yes 3D Windows, Linux, OS X GPL or Proprietary Includes a map editor and networking.[4]
ClanLib C++ Yes 2.5D Windows, Linux, OS X zlib
Cocos2d, Cocos2d-x, Cocos2d-html5 C++, Python, Objective-C, JavaScript JavaScript, Java, Lua Yes 2D, 2.5D, 3D Windows, Linux, OS X, iOS, Android, BlackBerry, Tizen Hardest Game Ever 2, DQMSL, Tiny Village, Badland, Small Street, Tiny Tower, Pocket Planes, Hill Climb, Star Thief, Geometry Dash MIT iOS target uses Objective-C. Android target binds to Java.
Codea Lua No 2D iOS Cargo-Bot Apache 2.0
Construct C++ Javascript Yes 2D Microsoft Windows, OS X, Wii U, HTML5 capable internet browsers Proprietary, GPL Classic version available under GPL.
Core3D Objective-C Yes 3D Windows, Linux, OS X, iOS CoreBreach 3D Engine MIT, Source Code GPL v2 [5]
Crystal Space C++ Java, Perl, Python Yes 3D Windows, Linux, OS X Keepsake, The Crystal Scrolls, Yo Frankie! LGPL
Cube C++ Yes 3D Windows, Linux, OS X AssaultCube, Cube zlib Previous generation (means it has a successor), 2D grid-based system, optimized for outdoor rather than indoor maps.
Cube 2 C++ CubeScript Yes 3D Windows, Linux, OS X Cube 2, Red Eclipse zlib Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine.
Delta3D C++ Python Yes 2.5D Cross-platform LGPL
Dim3 C++ JavaScript Yes 3D Cross-platform MIT
DimensioneX Multiplayer Engine Java Java, VBScript Yes 2.5D Cross-platform Underworld Online GPL Produces browser games with pseudo-3D views. Games can be turned into Facebook Apps. Intended for beginners.
Env3D Java Yes 3D Cross-platform GPL 3D game engine that creates an interface for dynamically adding EnvObjects. Built on jMonkeyEngine 2.0. Intended for educational use in teaching computer science.
Exult C++ Yes 2D Windows, Linux, OS X, BSD GPL Free software re-implementation of the Ultima VII game engine.
Flixel ActionScript Yes 2D Various games by Gregory Weir MIT Boiler-plate code for Flash games.
Game Editor Custom (C styled) Yes 2D iPhone, iPad, Mac OS X, Windows (95-Windows 7), Linux, Windows-based Smartphones, GP2X, Pocket PCs, Handheld PCs Notable games GPL / Proprietary
GamePlay3D C++ Lua Yes 3D Windows, Linux, OS X, iOS, BlackBerry 10, Android Apache 2.0 Aimed at the indie game developer ecosystem with similar features to cocos2d-x.
Gamvas JavaScript JavaScript Yes 2D HTML5 MIT HTML5 canvas game engine with Box2D integration.
Godot C++ GDScript Yes 2D, 3D Cross-platform MIT
Horde3D C++ Yes 3D Windows, Linux EPL Horde3D is a small 3D rendering engine designed for large crowds of animated characters.
HPL Engine C++ AngelScript Yes 3D Windows, Linux, OS X Penumbra: Overture, Penumbra: Black Plague, Penumbra: Requiem, Amnesia: The Dark Descent, Amnesia: A Machine for Pigs, Soma (video game) Proprietary, GNU General Public License HPL is a cross-platform game engine which is compatible with the OpenGL, OpenAL, and Newton Game Dynamics libraries. One of the engine's defining features is its ability for advanced object interaction through the use of Newton's physics code. HPL Engine 1, the first version, is available under GPL.
id Tech 1 (Doom) C ACS Yes 2.5D Windows, Linux, OS X Doom, Doom II, Heretic, Hexen, Strife, Chex Quest GPL 2D-based level geometry, sprites, and particles, uses clever methods to give the illusion of 3D depth.
id Tech 2 (Quake) C QuakeC Yes 3D Windows, Linux, OS X Quake GPL First true 3D id Tech engine.
id Tech 2 (Quake II) C C Yes 3D Windows, Linux, OS X Quake II GPL Better known as the Quake II engine.
id Tech 3 C C Yes 3D Windows, Linux, OS X Quake III Arena GPL Better known as the Quake III engine.
id Tech 4 C++ C++ via DLLs Yes 3D Windows, Linux, OS X Doom 3, Doom 3: BFG Edition, Quake 4 GPL Better known as the Doom 3 engine with a set of good tools and MegaTexture.
ioquake3 C Yes 3D Windows, Linux, OS X Urban Terror GPL
Jake2 Java Yes 3D Cross-platform GPL Java port of the Quake II game engine.
jMonkeyEngine Java Yes 3D Cross-platform BSD A community-centric project that is used by several commercial game studios.
Jogre Java Yes 2D Cross-platform GPL Used by many schools as part of the course work.
Kivy Python Kv Yes 2.5D Windows, Linux, OS X, iOS, Android Deflectouch, FishLife MIT For rapid development that can make multi-touch apps.
Leadwerks Engine C++ Lua Yes 3D Linux, Windows Vista, Windows 7, Windows 8 Proprietary
LibGDX Java Yes 2D, 3D GNU/Linux, Windows, Mac OS X, iOS, Android, Java applet, WebGL Apache 2.0 Libgdx is a Java game development framework that provides a unified API that works across all supported platforms.
M.U.G.E.N C Yes 2D Linux, MS-DOS, Microsoft Windows, Mac OS X Freeware Used Allegro initially, now relies on SDL
LÖVE C++ Lua Yes 2D iOS, Android, Windows, Linux, OS X, NetBSD, FreeBSD, OpenBSD, Solaris,and all platforms supportted by pkgsrc[6] Mari0, Journey to the Center of Hawkthorne zlib [7]
Moai SDK C++ Lua Yes 2D Windows, OS X, iOS, Android, Linux Crimson Steam Pirates, Broken Age, Lost in Paradise CPAL
OGRE C++ C++ Yes 3D Linux, Windows (all major versions), OS X, NaCl, WinRT, Windows Phone 8, iOS and Android Torchlight MIT 3D rendering engine used by several games.
ONScripter NScripter NScripter Yes 2D Windows, Mac OS X, Linux, Dreamcast, PSP, iOS Narcissu, Saya no Uta, Tsukihime GPL Used to develop visual novels and first-person adventure games.
OpenClonk C++ C4Script Yes 2.5D Windows, Linux, Mac OS X OpenClonk ISC Engine for 2D action/strategy platformers with 3D graphics.
OpenSimulator C# LSL Yes 3D BSD A server platform for hosting virtual worlds that is compatible with Second Life clients.
ORX C/C++ Custom Yes 2.5D Windows, Linux, Mac OS X, iOS, Android Le Magasin des Suicides zlib 3D accelerated
Panda3D C++ Python Yes 3D Windows, Linux, OS X, iOS Toontown Online, Pirates of the Caribbean Online BSD
PlayCanvas JavaScript JavaScript Yes 3D Windows Linux Mac OS X iOS HTML5 Android Swoop, Zombie Pac-man MIT Users can work on a game at the same time via online browser and publish to multiple platforms. Engine uses WebGL and includes physics.
PlayN Java Yes 2D iOS, Android, HTML5, Windows, Linux Angry Birds Chrome Apache 2.0
PLIB C++ Yes 3D Windows, Linux, OS X LGPL
Pyrogenesis C++ JavaScript Yes 3D Windows, Linux, OS X 0 A.D. GPL Designed for RTS games.
Ren'Py Python Pygame Yes 2D Windows, Mac OS X, Linux, Android, OpenBSD Analogue: A Hate Story, Jisei, Katawa Shoujo MIT Used to develop visual novels and first-person adventure games.
Retribution Engine C++ No 3D Windows GPL For first person shooter games
Spring C++ C, C++, Java/JVM, Lua, Python Yes 3D Windows, Linux, OS X Balanced Annihilation, Zero-K GPL RTS, simulated events, OpenGL
Starling Framework ActionScript Yes 2D Windows, Mac OS X, GNU/Linux, iOS, Android Angry Birds Friends, Incredipede Simplified BSD Recreates the traditional Flash display list architecture on top of accelerated graphics hardware.
StepMania C++ Lua Yes 3D Cross-platform In the Groove, Pump It Up Pro, Pump It Up Infinity MIT A rhythm video game and engine that was originally developed as a simulator of Konami's DDR.
Stratagus C Lua Yes 2D Linux Bos Wars GPL For real-time strategy games
Torque3D C++ TorqueScript Yes 3D Windows, Linux, OS X no more supported Marble Blast Gold, ThinkTanks, Tribes 2, Villagers and Heroes, Blockland MIT Includes multiplayer network code, seamless indoor/outdoor rendering engines, skeletal animation, drag and drop GUI creation, a built in world editor, and a C-like scripting language.
Turbulenz TypeScript JavaScript Yes 2D, 3D HTML5, iOS, Android Polycraft, Save the Day, Score Rush MIT Template:Cn
Visual Pinball C++ VBScript No 3D Windows MAME like license
Wintermute Engine C-like syntax No 2.5D Windows Donationware, MIT License The "lite" version lacks the 3D Actor function
WorldForge C++ Lua (client), Python (server) Yes 3D GPL MMORPG framework consisting of Libraries, Server, Client, and Media.
ZGameEditor Delphi Custom Yes 3D Windows, Linux, OS X, Android MIT A lightweight game engine and IDE.
Zest3D ActionScript 3, C++ Lua Yes 3D Web, Windows, Linux, OS X, Android, iOS, BlackBerry Boost
Name Primary programming language Scripting Cross-platform 2D/3D oriented Platform Notable games License Notes and references


Ogre

http://www.ogre3d.org/

Torque 3D

http://www.garagegames.com/products/torque-3d/

http://wiki.torque3d.org/

Blender Gamekit

http://gamekit.org/

https://github.com/gamekit-developers/gamekit/
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