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Difference between revisions of "Tech:APEX/Physx and Blender"

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== step by step ==
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[system: win 8.1 - blender 2.76b - unreal engine 4.10.2]
 
[system: win 8.1 - blender 2.76b - unreal engine 4.10.2]
  
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Unzip APEXSDK-1.3.0-[...].exe somewhere on our harddrive.
 
Unzip APEXSDK-1.3.0-[...].exe somewhere on our harddrive.
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Go to vc10win32-PhysX_3.3/ClothingToolCHECKED.exe (the 64bits version don't have this tool...).
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Revision as of 18:04, 15 February 2016

step by step

[system: win 8.1 - blender 2.76b - unreal engine 4.10.2]

The long hard road to get APEX Cloth working in unreal without one of the main stream tool (meaning maya & 3ds max).

First of all, register as a developper at nvidia. It seems very official, but no trouble. The application takes several business days to be approved, something to take into account.

Once approved, be sure to be in the GameWorks Registered Developer Program. If you're only in the accelerated graphics one, you don't have access to APEX. You just have to check a bunch of checkboxes to enable that.

Search the site for apex download and take the PhysX: APEX SDK

Download apex from nvidia.jpg

Unzip APEXSDK-1.3.0-[...].exe somewhere on our harddrive.

Go to vc10win32-PhysX_3.3/ClothingToolCHECKED.exe (the 64bits version don't have this tool...).



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