Difference between revisions of "Tech:APEX/Physx and Blender"
Frankiezafe (Talk | contribs) (Created page with "The long hard road to get APEX Cloth working in unreal without one of the main stream tool (meaning maya & 3ds max)") |
Frankiezafe (Talk | contribs) m (Frankiezafe moved page Tech:APEX Physx and Blender to Tech:APEX/Physx and Blender without leaving a redirect: better name) |
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Revision as of 17:40, 15 February 2016
The long hard road to get APEX Cloth working in unreal without one of the main stream tool (meaning maya & 3ds max)