Jump to: navigation, search

Difference between revisions of "Research:Head"

(Modelling)
(Sources)
 
Line 31: Line 31:
 
<div class="vimeo-counch-pusher">&nbsp;</div>
 
<div class="vimeo-counch-pusher">&nbsp;</div>
 
</html>
 
</html>
 
== Sources ==
 
 
<script>
 
include( "g/inc.php" );
 
$glr_factory->addGallery( array( "path" => "doc-image-corps-deformes/" ) );
 
</script>
 

Latest revision as of 15:01, 28 September 2016

Graphical research of the head shape of the avatar.

First idea was to make a fusion between a beast skull and a human one. By starting with the model of an hybrid skull, the skin and muscles can be added later.


Drawing

Drawing-tanukis skull research profile.jpg Drawing-tanukis skull research face.jpg

Compared with a human skull:

  • jaw is push forward and relatively thin
  • forehead is flat
  • orbits and eyes are over sized
  • the whole skull is more ovoid

Modelling

  • head-fullpoly_000
  • head-fullpoly_001
  • head-fullpoly_002
  • head-fullpoly_003
  • head-fullpoly_004
  • head-fullpoly_005
  • head-fullpoly_006
  • head-fullpoly_007
  • head-lowpoly_000
  • head-lowpoly_001
  • head-lowpoly_002
  • head-lowpoly_003
  • head-lowpoly_004

Animation test