Difference between revisions of "Ogre3D:Roadmap"
Frankiezafe (Talk | contribs) (→Cross-platform) |
Frankiezafe (Talk | contribs) (→OSC addon) |
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Compilation, validation of base features and empty project for [ priority 1 ] platforms. | Compilation, validation of base features and empty project for [ priority 1 ] platforms. | ||
− | == OSC | + | == OSC == |
+ | |||
+ | If not available already, integration of [http://gruntthepeon.free.fr/oscpkt/ OscPkt] - see [http://opensoundcontrol.org/implementation/oscpkt features]. | ||
+ | |||
+ | Check for other libraries for android and ios. |
Revision as of 20:32, 5 June 2016
This page describes all the llow-level steps to take to start working efficiently (at least at a correct rythm) with Ogre3D as the main tool for future projects.
Cross-platform
Branch 2.1 seems to be very active - see https://bitbucket.org/sinbad/ogre/commits/all.
Compiling Ogre3D, version >2 on the following platforms
- [ prioriy 1 ] - linux, ubuntu 64bits
- [ prioriy 1 ] - windows 10 64bits
- [ prioriy 2 ] - mac osx yosemite
- [ prioriy 1 ] - android, recent version (tbd)
- mutli-touch support
- [ prioriy 2 ] - ios, recent version (tbd)
Creation of an empty example for each platform + step by step how to with screenshots.
Existing tutorials: Building Ogre, for version 1.10 max.
libPD
Based on ofxPd, creation of wrapper (if faster then an addon).
Required features:
- sound synthesis objects
- sound file manipulation
- midi input and output
Compilation, validation of base features and empty project for [ priority 1 ] platforms.
OSC
If not available already, integration of OscPkt - see features.
Check for other libraries for android and ios.