Difference between revisions of "Ogre3D:Roadmap"
Frankiezafe (Talk | contribs) (Created page with "This page describes all the llow-level steps to take to start working efficiently (at least at a correct rythm) with Ogre3D as the main tool for future projects. == Cross-pla...") |
Frankiezafe (Talk | contribs) (→Cross-platform) |
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Compiling Ogre3D, version >2 on the following platforms | Compiling Ogre3D, version >2 on the following platforms | ||
− | * [ prioriy 1 ] - linux, ubuntu | + | * [ prioriy 1 ] - linux, ubuntu 64bits |
− | * [ prioriy 1 ] - windows 10 | + | * [ prioriy 1 ] - windows 10 64bits |
* [ prioriy 2 ] - mac osx yosemite | * [ prioriy 2 ] - mac osx yosemite | ||
* [ prioriy 1 ] - android, recent version (tbd) | * [ prioriy 1 ] - android, recent version (tbd) | ||
+ | ** mutli-touch support | ||
* [ prioriy 2 ] - ios, recent version (tbd) | * [ prioriy 2 ] - ios, recent version (tbd) | ||
Revision as of 20:27, 5 June 2016
This page describes all the llow-level steps to take to start working efficiently (at least at a correct rythm) with Ogre3D as the main tool for future projects.
Cross-platform
Branch 2.1 seems to be very active - see https://bitbucket.org/sinbad/ogre/commits/all.
Compiling Ogre3D, version >2 on the following platforms
- [ prioriy 1 ] - linux, ubuntu 64bits
- [ prioriy 1 ] - windows 10 64bits
- [ prioriy 2 ] - mac osx yosemite
- [ prioriy 1 ] - android, recent version (tbd)
- mutli-touch support
- [ prioriy 2 ] - ios, recent version (tbd)
Creation of an empty example for each platform + step by step how to with screenshots.
Existing tutorials: Building Ogre, for version 1.10 max.
libPD
Based on ofxPd, creation of wrapper (if faster then an addon).
Required features:
- sound synthesis objects
- sound file manipulation
- midi input and output
Compilation, validation of base features and empty project for [ priority 1 ] platforms.