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Difference between revisions of "Ogre3D:Roadmap"

(Created page with "This page describes all the llow-level steps to take to start working efficiently (at least at a correct rythm) with Ogre3D as the main tool for future projects. == Cross-pla...")
 
(Cross-platform)
Line 7: Line 7:
 
Compiling Ogre3D, version >2 on the following platforms
 
Compiling Ogre3D, version >2 on the following platforms
  
* [ prioriy 1 ] - linux, ubuntu 64 bits
+
* [ prioriy 1 ] - linux, ubuntu 64bits
* [ prioriy 1 ] - windows 10 64 bits
+
* [ prioriy 1 ] - windows 10 64bits
 
* [ prioriy 2 ] - mac osx yosemite
 
* [ prioriy 2 ] - mac osx yosemite
 
* [ prioriy 1 ] - android, recent version (tbd)
 
* [ prioriy 1 ] - android, recent version (tbd)
 +
** mutli-touch support
 
* [ prioriy 2 ] - ios, recent version (tbd)
 
* [ prioriy 2 ] - ios, recent version (tbd)
  

Revision as of 20:27, 5 June 2016

This page describes all the llow-level steps to take to start working efficiently (at least at a correct rythm) with Ogre3D as the main tool for future projects.

Cross-platform

Branch 2.1 seems to be very active - see https://bitbucket.org/sinbad/ogre/commits/all.

Compiling Ogre3D, version >2 on the following platforms

  • [ prioriy 1 ] - linux, ubuntu 64bits
  • [ prioriy 1 ] - windows 10 64bits
  • [ prioriy 2 ] - mac osx yosemite
  • [ prioriy 1 ] - android, recent version (tbd)
    • mutli-touch support
  • [ prioriy 2 ] - ios, recent version (tbd)


Creation of an empty example for each platform + step by step how to with screenshots.

Existing tutorials: Building Ogre, for version 1.10 max.

libPD

Based on ofxPd, creation of wrapper (if faster then an addon).

Required features:

  • sound synthesis objects
  • sound file manipulation
  • midi input and output


Compilation, validation of base features and empty project for [ priority 1 ] platforms.

OSC addon