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Ogre3D:Puredata

Revision as of 11:47, 1 June 2016 by Frankiezafe (Talk | contribs) (Development)

Researches and notes about a communication between Ogre3D and puredata.

Development

Communication via internal network messages.


Code of tcp/udp sender and receiver in puredata:


To be efficient, it requires a specialised patch (or a custom c/c++ object) to parse message sent by Ogre and another one to prepare message to send to Ogre.

  • [ogre in] with preprocessed messages routing
  • [ogre out] with one inlet type message

Release

Based on [ofxPd], prepare a binding to unable the communication with libPD.