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Difference between revisions of "Ogre3D:Puredata"

(Development)
(Development)
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* [netsend] and [netreceive] - http://en.flossmanuals.net/pure-data/network-data/send-and-receive/
 
* [netsend] and [netreceive] - http://en.flossmanuals.net/pure-data/network-data/send-and-receive/
 
* FUDI - https://en.wikipedia.org/wiki/FUDI
 
* FUDI - https://en.wikipedia.org/wiki/FUDI
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 +
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Code of tcp/udp sender and receiver in puredata:
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* https://sourceforge.net/p/pure-data/pure-data/ci/master/tree/src/u_pdreceive.c
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* https://sourceforge.net/p/pure-data/pure-data/ci/master/tree/src/u_pdsend.c
  
  

Revision as of 11:47, 1 June 2016

Researches and notes about a communication between Ogre3D and puredata.

Development

Communication via internal network messages.


Code of tcp/udp sender and receiver in puredata:


To be efficient, it requires a specialised patch (or a custom c/c++ object) to parse message sent by Ogre and another one to prepare message to send to Ogre.

  • [ogre in] with preprocessed messages routing
  • [ogre out] with one inlet type message

Release

Based on [ofxPd], prepare a binding to unable the communication with libPD.