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(Tech)
(Projects)
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== Tech ==
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=== Ogre3D ===
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'''examples'''
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* [http://www.imal.org/en/activity/art-game-workshop Art+Game workshop], 2006
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* [http://www.generatorx.no/20060609/games-sounds-and-bots/ fijuu] on generatorx, 2006
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==== Examples ====
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<html>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/IIWVvJcGlC4" frameborder="0" allowfullscreen></iframe><br/><br/>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/XdHA8jFof-0?rel=0" frameborder="0" allowfullscreen></iframe><br/><br/>
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<iframe width="420" height="315" src="https://www.youtube.com/embed/b5EfZprgIOI?rel=0" frameborder="0" allowfullscreen></iframe>
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</html>
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==== Physical engines ====
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'''home made'''
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* [http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Ragdolls Ragdolls] in wiki.
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'''newton dynamics'''
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*[http://www.newtondynamics.com/forum/newton.php Newton Dynamics website] - zlib license
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'''bullet integration'''
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* [http://www.ogre3d.org/tikiwiki/OgreBullet Ogre + bullet]
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'''physx integration'''
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* https://www.youtube.com/watch?v=UV56ujJqy2w - Kinect, OpenNI, Ogre, PhysX
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* wiki: http://www.ogre3d.org/tikiwiki/NxOgre
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* github: https://github.com/betajaen/nxogre
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* [http://www.ogre3d.org/tikiwiki/tiki-index.php?page=PhysX+Candy+Wrapper Candy Wrapper] (win only)
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==== HMD ====
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* Oculus Rift support: [https://github.com/Germanunkol/OgreOculusSample OgreOculusSample] by [https://github.com/Germanunkol Germanunkol].
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* OSVR addon should be checked [http://www.osvr.org/forum/search.php?keywords=ogre OSVR forum].
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=== Blender ===
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* [https://cgcookiemarkets.com/all-products/retopoflow  RetopoFlow – Retopology Tools for Blender]
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** [https://github.com/CGCookie/retopoflow RetopoFlow repo]
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* [http://www.blendswap.com/blends/view/83430 Procedural tongue shader]
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* [http://www.blendswap.com/blends/view/76516 Procedural cycles Clouds shader]
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* cycles
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** [http://blendermada.com blendermada.com] : blender material database
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** [http://www.blender-materials.com blender-materials.com]
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** [http://www.cyclesmaterialvault.com/ cyclesmaterialvault.com]
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** [http://www.blenderguru.com/tutorials/introduction-baking-cycles/ Baking in cycles]
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=== Humanoïds ===
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'''tools'''
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* [http://www.makehuman.org/ Make human] - open source tool for making 3d characters
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* [http://www.manuelbastioni.com/index.php Manuel Bastioni's 3d humanoïds] - shojo creation tool
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* [http://www.naturalmotion.com/middleware/euphoria/ Euphoria] - high-end ragdoll system
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'''assets'''
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* [http://www.blendswap.com/blends/view/703 Simple Rigged Skeleton]
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* [http://www.blendswap.com/blends/view/70346 Rigged Robot Arms]
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=== beta ===
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* [http://www.mattkeeter.com/projects/antimony/3/ Antimony] - 3D nodal CAD software
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* [http://polybrush.org/ Polybrush] - 3D sketcher
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=== Unreal Engine 4 ===
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(this is a dead track)
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* [https://www.youtube.com/watch?v=mvQKY4uYBXc Import a Skeletal Mesh with Animations and Cloth Physics from Blender - Basics] on youtube
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* [https://www.youtube.com/watch?v=ccYNRCDEavE Import a Skeletal Mesh with Animations and Cloth Physics from Blender - Physics with APEX] on youtube
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* [https://www.youtube.com/watch?v=LB86t7j05Wc&spfreload=10 Fighting Mechanics - Dismemberment, Auto Lock-on system, New model] by Daverm
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== Projects==
 
== Projects==
  

Revision as of 12:10, 20 April 2016

Tech

Ogre3D

examples


Examples





Physical engines

home made


newton dynamics


bullet integration


physx integration

HMD

Blender

Humanoïds

tools


assets

beta

Unreal Engine 4

(this is a dead track)

Projects

Artists

Theorics

Math