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(Physical engines)
(Tech)
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* [http://www.fastgraph.com/makegames/3drotation/ The Mathematics of the 3D Rotation Matrix] - by Diana Gruber,  presented at the Xtreme Game Developers Conference, September 30-October 1, 2000, Santa Clara, California.
 
* [http://www.fastgraph.com/makegames/3drotation/ The Mathematics of the 3D Rotation Matrix] - by Diana Gruber,  presented at the Xtreme Game Developers Conference, September 30-October 1, 2000, Santa Clara, California.
 
== Tech ==
 
 
=== Ogre3D ===
 
 
'''examples'''
 
* [http://www.imal.org/en/activity/art-game-workshop Art+Game workshop], 2006
 
* [http://www.generatorx.no/20060609/games-sounds-and-bots/ fijuu] on generatorx, 2006
 
 
 
==== Examples ====
 
 
<html>
 
<iframe width="560" height="315" src="https://www.youtube.com/embed/IIWVvJcGlC4" frameborder="0" allowfullscreen></iframe><br/><br/>
 
<iframe width="560" height="315" src="https://www.youtube.com/embed/XdHA8jFof-0?rel=0" frameborder="0" allowfullscreen></iframe><br/><br/>
 
<iframe width="420" height="315" src="https://www.youtube.com/embed/b5EfZprgIOI?rel=0" frameborder="0" allowfullscreen></iframe>
 
</html>
 
 
==== Physical engines ====
 
 
'''home made'''
 
* [http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Ragdolls Ragdolls] in wiki.
 
 
 
'''newton dynamics'''
 
*[http://www.newtondynamics.com/forum/newton.php Newton Dynamics website] - zlib license
 
 
 
'''bullet integration'''
 
* [http://www.ogre3d.org/tikiwiki/OgreBullet Ogre + bullet]
 
 
 
'''physx integration'''
 
* https://www.youtube.com/watch?v=UV56ujJqy2w - Kinect, OpenNI, Ogre, PhysX
 
* wiki: http://www.ogre3d.org/tikiwiki/NxOgre
 
* github: https://github.com/betajaen/nxogre
 
* [http://www.ogre3d.org/tikiwiki/tiki-index.php?page=PhysX+Candy+Wrapper Candy Wrapper] (win only)
 
 
==== HMD ====
 
 
* Oculus Rift support: [https://github.com/Germanunkol/OgreOculusSample OgreOculusSample] by [https://github.com/Germanunkol Germanunkol].
 
* OSVR addon should be checked [http://www.osvr.org/forum/search.php?keywords=ogre OSVR forum].
 
 
=== Blender ===
 
 
* [https://cgcookiemarkets.com/all-products/retopoflow  RetopoFlow – Retopology Tools for Blender]
 
** [https://github.com/CGCookie/retopoflow RetopoFlow repo]
 
 
* [http://www.blendswap.com/blends/view/83430 Procedural tongue shader]
 
* [http://www.blendswap.com/blends/view/76516 Procedural cycles Clouds shader]
 
 
* cycles
 
** [http://blendermada.com blendermada.com] : blender material database
 
** [http://www.blender-materials.com blender-materials.com]
 
** [http://www.cyclesmaterialvault.com/ cyclesmaterialvault.com]
 
** [http://www.blenderguru.com/tutorials/introduction-baking-cycles/ Baking in cycles]
 
 
=== Humanoïds ===
 
 
'''tools'''
 
 
* [http://www.makehuman.org/ Make human] - open source tool for making 3d characters
 
* [http://www.manuelbastioni.com/index.php Manuel Bastioni's 3d humanoïds] - shojo creation tool
 
* [http://www.naturalmotion.com/middleware/euphoria/ Euphoria] - high-end ragdoll system
 
 
 
'''assets'''
 
 
* [http://www.blendswap.com/blends/view/703 Simple Rigged Skeleton]
 
* [http://www.blendswap.com/blends/view/70346 Rigged Robot Arms]
 
 
=== beta ===
 
 
* [http://www.mattkeeter.com/projects/antimony/3/ Antimony] - 3D nodal CAD software
 
* [http://polybrush.org/ Polybrush] - 3D sketcher
 
 
=== Unreal Engine 4 ===
 
 
(this is a dead track)
 
* [https://www.youtube.com/watch?v=mvQKY4uYBXc Import a Skeletal Mesh with Animations and Cloth Physics from Blender - Basics] on youtube
 
* [https://www.youtube.com/watch?v=ccYNRCDEavE Import a Skeletal Mesh with Animations and Cloth Physics from Blender - Physics with APEX] on youtube
 
* [https://www.youtube.com/watch?v=LB86t7j05Wc&spfreload=10 Fighting Mechanics - Dismemberment, Auto Lock-on system, New model] by Daverm
 

Revision as of 12:10, 20 April 2016

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