Difference between revisions of "Bookmarks"
Frankiezafe (Talk | contribs) (→Unreal Engine 4) |
Frankiezafe (Talk | contribs) (→Tech) |
||
Line 26: | Line 26: | ||
== Tech == | == Tech == | ||
+ | |||
+ | === Ogre3D === | ||
+ | |||
+ | About Ogre3D and Puredata | ||
+ | * [http://www.imal.org/en/activity/art-game-workshop Art+Game workshop], 2006 | ||
+ | * [http://www.generatorx.no/20060609/games-sounds-and-bots/ fijuu] on generatorx, 2006 | ||
=== Unreal Engine 4 === | === Unreal Engine 4 === |
Revision as of 20:11, 17 April 2016
Contents
Projects
- Neri Oxman, organic-looking clothes
- KRIEMHILD by GolemKlonVIII
- Browsing by LaTurbo Avedon
- Dogs of Zone Montage - marvellous work on textures in 3d
Artists
- Tsutomu Nihei
- Masamune Shirow
- El Popo Sangre - Unicorn paris
- Julia SH - photographer, works on bodies
- Bruno Quintela - 3d models presented online
Theorics
- Tim Urban
- A Phenomenological Scattering Model for Order-Independent Transparency, include a demo
Math
- The Mathematics of the 3D Rotation Matrix - by Diana Gruber, presented at the Xtreme Game Developers Conference, September 30-October 1, 2000, Santa Clara, California.
Tech
Ogre3D
About Ogre3D and Puredata
- Art+Game workshop, 2006
- fijuu on generatorx, 2006
Unreal Engine 4
- Import a Skeletal Mesh with Animations and Cloth Physics from Blender - Basics on youtube
- Import a Skeletal Mesh with Animations and Cloth Physics from Blender - Physics with APEX on youtube
- Fighting Mechanics - Dismemberment, Auto Lock-on system, New model by Daverm
Blender
- cycles
- blendermada.com : blender material database
- blender-materials.com
- cyclesmaterialvault.com
- Baking in cycles
Humanoïds
tools
- Make human - open source tool for making 3d characters
- Manuel Bastioni's 3d humanoïds - shojo creation tool
- Euphoria - high-end ragdoll system
assets