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== Tech ==
 
== Tech ==
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=== Academics ===
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[[File:BodyParts3D Anatomography.png|400px]]
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database, online, body parts, anatomy
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* http://lifesciencedb.jp/bp3d/
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* https://dbarchive.biosciencedbc.jp/en/bodyparts3d/desc.html
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[[ File:Vm-580.jpg|400px]]
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'''Virtual marionette''' - PhD research on digital puppetry - http://www.grifu.com/vm/
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[[File:Dyna teaser resize.png|400px]]
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'''Dyna''' - A Model of Dynamic Human Shape in Motion - http://dyna.is.tue.mpg.de/
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[[File:Strain Based Dynamics donut.png|400px]]
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[[File:Strain Based Dynamics skirt.png|400px]]
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'''Strain Based Dynamics''' - [http://matthias-mueller-fischer.ch/publications/strainBasedDynamics.pdf pdf] - better skinning technique for skinning, implementation by [https://github.com/nobuo-nakagawa/strain_based_dynamics nobuo-nakagawa] on github.
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=== Algorithms ===
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==== Fusion4D ====
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[[File:Fusion4d.jpg|400px]]
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Real-time Performance Capture of Challenging Scenes
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[https://www.youtube.com/watch?v=2dkcJ1YhYw4 youtube] - [https://www.researchgate.net/publication/301654702_Fusion4D_Real-time_Performance_Capture_of_Challenging_Scenes PDF]
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==== fractures ====
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[[File:Fractures-a.png|400px]]
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by [http://inconvergent.net/generative/fractures/ inconvergent], source on github: https://github.com/inconvergent/fracture
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==== Mesh as sound ====
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<html>
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<video width="400" height="400" controls>
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  <source src="/images/2/24/Mesh-audacity.mp4" type="video/mp4">
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  Your browser does not support the video tag.
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</video>
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</html>
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by [http://tsulej.tumblr.com/ Tomasz Sulej]
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process [https://www.facebook.com/groups/1693115990944080/permalink/1780379192217759/ ref]:
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# Extract vertex information (v lines)
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# Normalize to byte values (-128, 127)
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# Pack into binary file. First x axis, then y and z
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# Import to audacity as 8bit unsigned int
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# Apply effect
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# Export as 8bit uint
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# Convert back to floating point numbers and replace 'v' lines respectively.
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''I did it in Processing which parses obj very well.''
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[https://github.com/tsulej/GenerateMe/tree/master/Obj2Raw Obj2Raw] on github
  
 
=== Ogre3D ===
 
=== Ogre3D ===
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* [http://www.imal.org/en/activity/art-game-workshop Art+Game workshop], 2006
 
* [http://www.imal.org/en/activity/art-game-workshop Art+Game workshop], 2006
 
* [http://www.generatorx.no/20060609/games-sounds-and-bots/ fijuu] on generatorx, 2006
 
* [http://www.generatorx.no/20060609/games-sounds-and-bots/ fijuu] on generatorx, 2006
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<html>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/Wkjik8AdHQ0" frameborder="0" allowfullscreen></iframe>&nbsp;
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</html>
  
  
==== Examples ====
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==== Tech demos ====
  
 
<html>
 
<html>
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* Oculus Rift support: [https://github.com/Germanunkol/OgreOculusSample OgreOculusSample] by [https://github.com/Germanunkol Germanunkol].
 
* Oculus Rift support: [https://github.com/Germanunkol/OgreOculusSample OgreOculusSample] by [https://github.com/Germanunkol Germanunkol].
 
* OSVR addon should be checked [http://www.osvr.org/forum/search.php?keywords=ogre OSVR forum].
 
* OSVR addon should be checked [http://www.osvr.org/forum/search.php?keywords=ogre OSVR forum].
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==== Snippets ====
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* [http://www.ogre3d.org/tikiwiki/tiki-index.php?page=How+to+show+the+mouse+cursor+without+CEGUI show/hide mouse]
  
 
=== Blender ===
 
=== Blender ===
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== Projects==
 
== Projects==
  
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* [http://slapmybot.tumblr.com/ Slap my bot], tumblr feed by [http://xuv.be xuv]
 
* [http://neri.media.mit.edu/ Neri Oxman], organic-looking clothes
 
* [http://neri.media.mit.edu/ Neri Oxman], organic-looking clothes
 
* [https://vimeo.com/156717624 KRIEMHILD] by [https://vimeo.com/golemklon GolemKlonVIII]
 
* [https://vimeo.com/156717624 KRIEMHILD] by [https://vimeo.com/golemklon GolemKlonVIII]
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* [https://dashrava.itch.io/mutilate Mutilate-a-Doll 2] - a sadic game on itch.io
 
* [https://dashrava.itch.io/mutilate Mutilate-a-Doll 2] - a sadic game on itch.io
 
* [https://xra.itch.io/memory-of-a-broken-dimension Memory of a Broken Dimension] - a glitch exploration
 
* [https://xra.itch.io/memory-of-a-broken-dimension Memory of a Broken Dimension] - a glitch exploration
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* [http://matter.media.mit.edu/environments/details/rottlace Rottlace] - generated masks
  
 
== Artists ==
 
== Artists ==
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* [http://brunoquintela.com/ Bruno Quintela] - 3d models presented online
 
* [http://brunoquintela.com/ Bruno Quintela] - 3d models presented online
 
* [https://vimeo.com/zeitguised ZEITGUISED] - tissues and physics
 
* [https://vimeo.com/zeitguised ZEITGUISED] - tissues and physics
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[http://cyberneticzoo.com/robots-in-art/1964-robot-k-456-nam-june-paik-korean-shuya-abe-japanese/ Robot K-456] – Nam June Paik (Korean) & Shuya Abe (Japanese), 1964
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[[File:Nam June Paik K-456 350-x640.jpg|200px]]
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[https://www.judithdeschamps.com Judith Deschamps] - Ne plus être dans votre regard, c’est disparaitre.
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[[File:Deschamps3 VARIATION-300x168.jpg|200px]]
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Man Anam Ke Rostam Bovad Pahlavan/Teaser - [http://www.selon-lheure.com/ Ali Moini]
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<html>
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<iframe src="https://player.vimeo.com/video/195175485?title=0&portrait=0&byline=0" width="400" height="225" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
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</html>
  
 
== Theorics==
 
== Theorics==
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=== Fragonard ===
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<html>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/PfDB8aye6qo" frameborder="0" allowfullscreen></iframe>
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</html>
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http://musee.vet-alfort.fr/
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=== Autres ===
  
 
* Tim Urban
 
* Tim Urban

Latest revision as of 01:09, 28 May 2018

Tech

Academics

BodyParts3D Anatomography.png

database, online, body parts, anatomy


Vm-580.jpg

Virtual marionette - PhD research on digital puppetry - http://www.grifu.com/vm/


Dyna teaser resize.png

Dyna - A Model of Dynamic Human Shape in Motion - http://dyna.is.tue.mpg.de/


Strain Based Dynamics donut.png

Strain Based Dynamics skirt.png

Strain Based Dynamics - pdf - better skinning technique for skinning, implementation by nobuo-nakagawa on github.

Algorithms

Fusion4D

Fusion4d.jpg

Real-time Performance Capture of Challenging Scenes

youtube - PDF

fractures

Fractures-a.png

by inconvergent, source on github: https://github.com/inconvergent/fracture

Mesh as sound

by Tomasz Sulej

process ref:

  1. Extract vertex information (v lines)
  2. Normalize to byte values (-128, 127)
  3. Pack into binary file. First x axis, then y and z
  4. Import to audacity as 8bit unsigned int
  5. Apply effect
  6. Export as 8bit uint
  7. Convert back to floating point numbers and replace 'v' lines respectively.

I did it in Processing which parses obj very well.

Obj2Raw on github

Ogre3D

examples

 


Tech demos

   

Physical engines

home made


newton dynamics


bullet integration


physx integration

HMD

Snippets

Blender

Humanoïds

tools


assets

beta

Unreal Engine 4

(dead track)

Projects

Artists


Robot K-456 – Nam June Paik (Korean) & Shuya Abe (Japanese), 1964

Nam June Paik K-456 350-x640.jpg

Judith Deschamps - Ne plus être dans votre regard, c’est disparaitre.

Deschamps3 VARIATION-300x168.jpg

Man Anam Ke Rostam Bovad Pahlavan/Teaser - Ali Moini

Theorics

Fragonard

http://musee.vet-alfort.fr/

Autres

Math