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Difference between revisions of "Bibliography"

(Books)
(Tech)
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* [https://www.youtube.com/watch?v=6pHuBMp7D3U Slicing objects in Metal Gear Rising]
 
* [https://www.youtube.com/watch?v=6pHuBMp7D3U Slicing objects in Metal Gear Rising]
 +
* [http://www.elsevier.com/books/artificial-intelligence-for-games/funge/978-0-08-088503-2 Artificial Intelligence for Games], 2nd Edition, Ian Millington & John Funge, 2009
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* [http://www.jenovachen.com/flowingames/thesis.htm Flow in games], Jenova Chen MFA Thesis
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* [http://tcts.fpms.ac.be/publications/phds/tilmanne/thesis_tilmanne.pdf Data-driven Stylistic Humanlike Walk Synthesis], PHD de J. TILMANNE, 2013
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* [http://www.pnas.org/content/111/2/646.full Bodily maps of emotions], Lauri Nummenmaa, Enrico Glerean, Riitta Hari and Jari K. Hietanen, June 11, 2013
  
 
=== Books ===
 
=== Books ===

Revision as of 18:30, 20 November 2017

Arts


 

Tech

Books

  • Persona, Étrangement humain, catalogue d'exposition au Musée du Quai Branly, édition Actes Sud, ISBN 978-2-330-03801-4
  • "Humanoïdes, expérimentations croisées entre arts et sciences", Joffrey Becker, 2015, presses universitaires de paris ouest, ISBN 978-2-84016-202-5
  • "Une brève histoire des lignes", Tim Ingold, 2011
  • "La relation comme forme; l'interactivité en art", Jean-Louis Boissiern, 2004
  • "L'art à l'état gazeux", Yves Michaud, 2003
  • "Try Again", (La Casa Encendida, 2008), ISBN 978-84-96917-21-7, 220 pages.
  • "Sur le théâtre de marionnettes", Kleist, 1993, ISBN 2-8405-341-9

Science